Thread: Better Combat Effects
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April 22nd, 2024, 05:03 #691
Not sure about BCE, but with BCEG you would use this for 5E.
Code:Spirit Guardians; (C); AURA: 15 !ally, circle, single, blue; ($) Spirit Guardians AoE; IF: FACTION(notself); SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant
So if I were just going to correct yours to be working a little better I would go like this.
Code:Spirit Guardians; (C); AURA: 15 foe; Spirit Guardians AoE; IF: FACTION(notself); SAVES: 18 WIS (M)(H); SAVEDMG: 3d8 radiant
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May 11th, 2024, 22:45 #692
Version Update 4.26
Fixed: 5E NPC SDC not calculated correctly
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May 15th, 2024, 11:52 #693
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- Jun 2017
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I saw it asked a few years ago and didn't see it get addressed or answered. Is there a way to implement the melee or ranged tag to things like TDMGADDS? Mainly melee.
I have a fun effect for a spell called Barbed Flesh, but it only triggers on melee. The way it is now I have to turn the effect off before every ranged hit. As do my players who have access to the spell. The effect for any curious:
Barbed Flesh; TDMGADDS: BARB
BARB; DMGA: 1d6 piercing
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May 15th, 2024, 23:09 #694
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