Thread: Add Runes
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November 3rd, 2020, 13:38 #1
Add Runes
Ok, I looked around and can't seem to find an easy answer. How do I add runes to items. I am trying to make a +2 striking Greataxe and I just can't figure it out or is there a supplement I can buy with it already made up in.
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November 3rd, 2020, 14:53 #2
See PF2 Items -> Weapons in the Wiki here: https://fantasygroundsunity.atlassia...+Items#Weapons
See the "Properties" section for adding striking and the "Weapon +X potency rune" for adding the +2.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 5th, 2020, 15:08 #3
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Be aware that the bonus field doesn't count as an item bonus so you need to be careful with what actually stacks.
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November 5th, 2020, 15:41 #4Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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November 5th, 2020, 15:56 #5
When I first started designing the ruleset the philosophy was that most entries would have what is basically an untyped modifier field to allow for fine tuning of numerical totals. And the original code used the weapon "bonus" field for magical weapons, which is untyped.
I've logged this issue as RS2.110.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 5th, 2024, 05:25 #6
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Apologies for the necro, but I have the same exact question on how to add runes to a weapon, and the link that was provided above is no longer valid when I click upon it.
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May 5th, 2024, 06:51 #7
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Without extensions, the simplest way would be to duplicate the item and edit the duplicate record. For a weapon potency rune, that'd be the item bonus.
Screenshot 2024-05-04 224535.png
You can then drag that modified weapon into the player's inventory and remove the old one. Simply updating the record for the item that's already in the player's inventory doesn't seem to automatically update the action (although you could manually modify that, too).
If you want to make this easier re: the other runes for more complex cases, there's a paid extension that does this ( "PFRPG2 GM Enhancements", https://forge.fantasygrounds.com/shop/items/576/view ); see the "Rune Forge" feature.
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May 5th, 2024, 18:49 #8Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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