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  1. #21

    Awesome ruleset

    This a very well made ruleset and character sheet, pretty intuitive as well. The ability to make dice pools works well and being able to add and remove skills makes it tailorable to many settings.

    I do have one request should you have the time and willingness in the future. There was an old Fantasygrounds set that had a different character sheet available for every subsetting of Chronicles of darkness; which while impressive, I imagine an utter bear to code for. Would it be possible you think to add a generic Power Stat box that goes from 1-10 and a generic Fuel box somewhere on your character sheets? That would allow this sheet to be used for most any subsetting of CoD. IE you could use the Stat box to stand in for Gnosis or Azoth or Blood Potency. The Fuel box can stand in for whatever extra thing powers those abilities, like Mana or Vitae or Essence. Adding those items would keep this system neutral but make it more universal at the same time. Bonus points of you could rename them for flavor but that is small potatoes by comparison to just having them available on the sheet.

    Thank you for the hard work you have put into this!

  2. #22
    Really liking the ruleset that you've created! Only think I would add is if you created another subsection for a Power Stat and Fuel, you could more easily use this for the varied subsets of CoD, ie Mage or Vampire.

    Thank you for your considerable hard work!

  3. #23

  4. #24
    Ok, I think this is a decent enough mock up of what I was thinking.

    Summary of proposed changes: addition of a rollable Power Stat, Fuel related to that power stat, and a second box under armor to separate Ballistic/Conventional armor.

    Some Quality of Life/Customizability changes that could be made would be to have "Integrity", "Power Stat", and "Fuel" headings be fillable forms much as the various Skills you have in your sheet are already. This should allow the character sheet to be readily customizable for all CoD game settings.

    CoDFGcharsheet.jpg

  5. #25
    Quote Originally Posted by damned View Post
    Could you maybe mock up a graphic to show me precisely what you mean?
    First of all I'm sorry for my english, Im from Spain so english is not my main language.

    Today I discover your ruleset and it amazed me. Is the one that i found more similar to the 90's WOD. And I use this system for a lot of modes, superheroes, space opera and whatever. Maybe is a little late but if you are open to it i will love to make a couple of sugestions.
    - Is it possible to set the dificult on the pool throws? I mean, when i pool throw, for me is like random when the ruleset understand when is success or when i fail. Sometimes it takes the 8 like success, other times things is when i roll a 9 not not always the same. In WOD, normaly the dificult is 6 in each dice and every "1" took a success. So rolling a 7,8,5, 1 makes only 1 success. 7 and 8 but the 1 is a "pifia". So the result is 1 success. If you want to do a hard thing, for example hit in the hand of someone holding a gun and not just hitting him wherever, the dificult is set to 7, 8, 9 or ever 9+1 (you need 2 9,s to do it). So, Is it possible to set de difficult of the dice on each roll?
    - Combat tracker keeps giving me errors not sure is that is only me.

    Thanks you so much, this looks amazing.

  6. #26
    This is a Chronicles of Darkness, which was first released as the New World of Darkness in the 2000's then released as Chronicles in a 2nd edition for the line. The rules are similar to WoD from the 90's but cleaned up alot. The system has you start with a human character, then add your supernatural (vampire, werewolf, changeling etc ...) template. Successes are 8,9,10 and 1's do not take any away. Modifiers add or subtract dice to the pool, not success numbers.

  7. #27
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    Unfortunately work and life has gotten on top of me. This has coincided with a period of wider changes going on in CoreRPG.
    I am looking to see if anyone would like to take over this project from me? Please DM me if you are interested.

  8. #28
    I'm getting some errors with this ruleset when it first loads as well as when I try to roll, and sometimes when I try to reset the dice pool. I'm guessing some updates are breaking something?

    I've just started learning how to make extensions so maybe one day I can help take this over, although I don't think I'm at that point yet lol.
    Last edited by SieferSeesSomething; October 21st, 2025 at 22:14.

  9. #29
    Hello again.
    Im studing programming and with the help of the AI I want to repair some things broken cause of the old ruleset vs new FG problem. But you have a password there. Can you tell me the password, please?
    Thank you

  10. #30
    Maybe the password is something about The Forge. Can you link the .pak?

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