Thread: Torches and Effects
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March 24th, 2024, 17:36 #1
- Join Date
- May 2019
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- 124
Torches and Effects
As the GM, I cannot find a way to turn off the Torch effect on the combat tracker. I've tried unequipping a torch but that does not turn it off, even worse however, when I equip the torch again the combat tracker just has another effect added on top of the effects already there. So the question is, how do I turn off an [now everburning] torch?
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March 24th, 2024, 17:49 #2
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March 24th, 2024, 20:04 #3
- Join Date
- May 2019
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- 124
That doesn't work. Cannot manipulate the effect at all as GM, including deleting.
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March 24th, 2024, 21:31 #4
Supreme Deity
- Join Date
- Mar 2007
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- 21,008
You must be using a ruleset or extension that automatically adds an effect to the combat tracker when equipping items. This is not part of the standard ruleset functionality. It looks like whatever extension it is, it is not removing the effect when the item is unequipped.
To remove the lighting, you will need to manually delete the effect entries on the combat tracker actor.
Regards,
JPG
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March 24th, 2024, 22:12 #5
- Join Date
- May 2019
- Posts
- 124
Just checked my extensions and yep, I have Remove Effect installed. Hadn't even crossed my mind since I just turn it on without even realizing anymore.
Thank you, sorry to bother
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March 24th, 2024, 22:59 #6
Effects being applied as part of the PFRPG2 ruleset is standard functionality - if the effects are programmed as per the PC Automation, detailed here: https://fantasygroundsunity.atlassia...ure+Automation
The issue with effects not getting removed and re-applied when an item with effect automation is unequipped and then re-equipped (the example here being a torch) was reported directly to me last week, but I haven't had a chance to look at it until today.
I'll investigate and provide feedback, and hopefully a fix, soon...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 24th, 2024, 23:51 #7
The issue was caused by some code being mistakenly commented out as part of recent updates.
Additionally, the reason why the effect couldn't be removed from the CT is because the effect is a PC effect, not a CT effect.
Referring to the screenshot below:
1) You can tell this is a PC effect by the buttons being greyed out, and there's no delete option to the right of the effect. PC effects are maintained in the PC Combat tab -> Character Effects section.
2) The GM can control if PC effects are shown by clicking the "PC" button in the combat tracker.
I'll get a fix in the next update. In the meantime, you can delete unwanted PC effects from the PC Combat tab.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 26th, 2024, 17:55 #8
This should be fixed with the update today: https://www.fantasygrounds.com/forum...arch-26th-2024
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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