Thread: Walls not being walls
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March 25th, 2024, 20:48 #11
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As shown in your screenshot, the following three layers are not shared with the players (<Unnamed Top Layer>, Caves - GM - HQ, Map - The Caves of ...). Any walls on these layers will also not be shared. In order for walls to work, the layer they are on must be shared to players.
Regards,
JPG
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March 25th, 2024, 21:06 #12
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Alrighty, Here is the screenshot trying that with all layers except GM map visible to players. I moved a player's token to a place on the map where I have not yet created walls. This what a player sees.
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March 25th, 2024, 21:36 #13
The map (as shown in your video) doesn't have walls where you see the player moving through "the wall." The module in the store doesn't indicate it has LOS and when I revert the your changes to map, there is no LOS. I'm not sure where the additional data is from, but it is incomplete.
Caves of Chaos.jpg
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March 25th, 2024, 21:39 #14
It appears to be working correctly when I test - the PCs can only see (and move) through areas that aren't blocked as LoS.
In the screenshot below the GM view is on the left, showing the break in LoS in the wall, the player view is on the right. This looks different from your second screenshot in post #10, but we don't know what the GM settings are for that view.
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March 25th, 2024, 22:00 #15
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For sake of keeping it simple because I think there is a confusion as to what I had added in trying to fix the LOS and what is vanilla LOS.
While the store page does not indicate LOS, the LOS is there. I created a new game and loaded the Keep module without any tinkering on my part when I was trying to get the LOS to work. Here is the screenshot of a vanilla load of the Keep module as bought from the store showing that LOS is there but doesn't seem to do anything. I don't understand how the LOS red walls and blue doors can be on the map but not doing anything. Is this some weird carry over from FG classic?
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March 25th, 2024, 22:12 #16
So, the issue here with the vanilla B2 module "Map - The Caves of Chaos - PC" map is that the LoS is on the GM layer - see the "Use Walls" icon? This is only displayed if there is LoS on that layer.
This specific map needs the LoS moving to the player layer. This should be done in the base DLC as this is an issue with the base product.
Referring to the screenshot below:
1) The LoS for this map is all on the "Caves - GM - HQ" layer.
2) This layer is not shared with the players, so the LoS won't work for the players.
Last edited by Trenloe; March 25th, 2024 at 22:14.
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March 25th, 2024, 22:30 #17
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Thanks, Trenloe!
I've forwarded to the developers for this module to take a look at, and fix. (Celestian and rob2e)
Regards,
JPG
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March 26th, 2024, 04:49 #18---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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March 26th, 2024, 05:26 #19
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Thanks for putting up with me causing so much headache. I learned some things today.
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March 26th, 2024, 06:19 #20
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No headache at all. Thanks for sticking with us, while we figured it out together.
Regards,
JPG
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