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  1. #51
    Morenu's Avatar
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    Make sure you have the space AURA: 30 or it won't work (I believe)

    LOL, I keep responding when not at my PC or I would test them myself, but If I remember correctly, try these to shorten them up a bit:
    AURA: 30,color[pink];Inspire Courage;ATK:1;DMG:1;IFTAG:fear, cause fear, charm person;SAVE:1
    AURA: 20 friend,color[yellow]; aura of courage; IFTAG: fear, cause fear, aura of fear;SAVE:4
    Last edited by Morenu; February 16th, 2024 at 20:49.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

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  2. #52

    Worked

    Quote Originally Posted by Morenu View Post
    Make sure you have the space AURA: 30 or it won't work (I believe)

    LOL, I keep responding when not at my PC or I would test them myself, but If I remember correctly, try these to shorten them up a bit:
    I tested it and it does work. Thanks!

  3. #53
    I thought I would add another for any Antipaladins out there it was pretty easy.

    Aura of Despair (Su)
    At 8th level, enemies within 10 feet of an antipaladin take a –2 penalty on all saving throws. This penalty does not stack with the penalty from aura of cowardice.
    This ability functions only while the antipaladin is conscious, not if he is unconscious or dead.

    AURA:20;foe;SAVE:-2

  4. #54

    Smite Evil

    Been thinking about how to code Pathfinder Pally Smite Evil. Frankly I have no idea how to do it. Was thinking you could make the damge type force because that overcomes all Damage Reduction and miss chance. But how on earth do you set it up so it scales with level and changes to your charisma ability score? Anyone attempted it yet?
    Last edited by hunz; February 17th, 2024 at 23:45.

  5. #55
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    Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

    In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

    The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
    Already in my mod under special abilities

    Smite Evil.PNG

    The only issue is if it is a multi class Paladin. I do not think there is a way to do something like [LVL paladin]. I typically make a spell section for each class so Paladin abilities and I set the CL to equal the paladin level and then use CL instead of LVL
    Last edited by Morenu; February 18th, 2024 at 03:11.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  6. #56

    Just got It!

    Quote Originally Posted by Morenu View Post
    Already in my mod under special abilities

    Smite Evil.PNG

    The only issue is if it is a multi class Paladin. I do not think there is a way to do something like [LVL paladin]. I typically make a spell section for each class so Paladin abilities and I set the CL to equal the paladin level and then use CL instead of LVL
    I didnt know about this! Oh man this will save so much time I am currently coding a bunch of stuff not realizing this was available!!!

    So i assume this works as an extention?

  7. #57
    Morenu's Avatar
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    It is a Mod, so once you "own" it, you turn it on in your library. Read the Mod list though, for everything to work, you need all 18 or so extensions.

    If you have things coded I havent done, feel free to post them in one of my 2 forum chats
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  8. #58
    I am happy to do so. The more we can help the community the better.

  9. #59

    Granting Advantage to rolls other than attack

    I tried to code giving advantage to rolls other than attack. No success so far. Tried the following for the Spell Borrow Fortune

    Borrow Fortune;ADVSKILL
    Borrow Fortune;ADVSAVE

    those dont work.

  10. #60
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    Kelrugem is looking into adding ADV/DIS to Skill and other rolls but not up yet

    I am working on the PF1e Coding effects spreadsheet to update it
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

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