Thread: PFRPG Ammunition Manager
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February 4th, 2024, 12:27 #521
Ran into some strange behavior last night. When you drop a heavy crossbow into inventory the actions tab shows the weapon with the wrong amount of hands and no damage listed in the box and no ammo below it.
If you dbl click the damage it works and if you open the weapon you can select the ammo source. You can even change the hands. (s1)
Once you log back in it is updated and fixed. (s2)
5e and the only ext is loaded. I am not sure if I am doing something wrong.
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February 6th, 2024, 14:19 #522
5E's campaign/scripts/char_weapon.lua script has been the bane of this extension since I added support for 5E.
I will take another look at it when I can.
EDIT:
I just tried this with only 5E loaded. A heavy crossbow does not automatically set itself to 2 handed.
But yeah the rest of it is definitely not working right.Last edited by bmos; February 6th, 2024 at 14:35.
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February 6th, 2024, 16:31 #523
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February 8th, 2024, 01:54 #524
Pretty sure I fixed it
https://github.com/bmos/FG-Ammunitio...eases/tag/v4.6
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February 8th, 2024, 02:41 #525
Thank you!
Seems mostly working with a couple of notes:
1. Heavy crossbow still only starts with 1 hand
2. Adding crossbow bolts (20) adds 20 crossbow bolts (note the s)...where buying 20 crossbow bolt gets you different entries in invetory.
Side note: saw s'1'|s'gp' in the chat and may be debug info
On the plus side....converting crossbow bolts (20) is a QoL improvement!
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February 9th, 2024, 18:10 #526
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February 9th, 2024, 18:30 #527
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April 28th, 2024, 17:24 #528
- Join Date
- Mar 2020
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I get a console error when creating a new ammo type and then adding it to either the character or Items list. In this case, I made a bane crossbow bolt. Error reads
Handler error: 9string "FG-Ammunition-Manager...ager ammunition.lua"9263: bad argument #1 to 'match' (string expected, got nil)
Ammunition Manager Log error.png.Last edited by The Judge; April 28th, 2024 at 18:18.
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April 28th, 2024, 19:17 #529
- Join Date
- Mar 2020
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- 41
With this extension and Advanced Effects Feature added, I am not seeing this
5. On the ACTIONS tab, locate the bow the character is using, then click the gear icon (on the right) to access the settings for that weapon.
6. With this extension, you'll see an AMMUNITION section at the bottom of the entry. Use the drop-down menu to select the missile type from the character's inventory (again, it needs to be "equipped")
Ammunition Section.png
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April 29th, 2024, 12:15 #530
I suggest watching the video: https://www.youtube.com/watch?v=i_vmW9WVkbM
You're opening the item page, but the ammunition drop-down combobox is on the weapon details page (accessed via the magnifying glass)
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