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February 4th, 2024, 18:08 #1
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Creature Environment Code missing?
Hi,
it is something related to my client or the code for Near villages/towns/cities/castles (N) is missing?
whenever I add N amongst the locales codes nothing happens.
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February 5th, 2024, 00:47 #2
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- Apr 2011
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Hi Saramund,
It looks like that one got missed. I will get it updated with the next release.
Dakadin
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February 5th, 2024, 06:24 #3
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I tracked down the issue and fixed it in my development version. I also tested each entry. It will be in the next release.
Just to let you know the 3 entries with special characters are using these characters instead:
a="cave entrance/overhangs/lairs",
s="burial areas",
n="ruins",
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February 5th, 2024, 07:22 #4
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February 7th, 2024, 04:16 #5
This reminds me, I need to go back through my Creatures of Middle-earth module and update the creatures for these changes. I keep forgetting that you had updated the creature codes Dakadin.
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February 7th, 2024, 05:34 #6
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Here is the complete list in the code that will be in the next release.
Code:E="Enchanted/magical places", K="Cross-over points between dimensions", N="Near villages/towns/cities/castles", V="Volcanic areas", X="cavern complexes", Y="battlefields/shipwrecks", t="rural/inhabited/cultivated areas", a="cave entrance/overhangs/lairs", s="burial areas", n="ruins", B="Breaks/Wadis", F="Freshwater coasts & banks", G="Glacier/snowfield", I="tropical Islet/reef/atoll", L="Lake/river", M="Marsh/swamp", O="Ocean", Q="oasis/isolated water sources", S="Saltwater shores/shallows", Z="Desert (perhaps scattered cactus & shrubs, no grass)", A="Alpine/high altitude/mountainous", R="Rough/Rugged/Rocky hills", U="Underground (caverns, etc.)", W="Waste/barren", C="Coniferous forest/taiga", D="Deciduous/coniferous/mixed forest", H="Heath/scrub/moor", J="Jungle/rain forest", P="Plains/grassland (often with scattered trees and scrubs)", T="Tundra (lichen/mosses, lichen/grasses)"
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February 8th, 2024, 06:15 #7
Perfect, thanks for the list.
I had the three (@,#, and SS), but not the last one (+).
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