DICE PACKS BUNDLE
Page 94 of 139 First ... 44 84 92 93 94 95 96 104 ... Last
  1. #931
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,475
    Soo, I am finally back! I finally got free time again, because I finished my current research project (if anyone is interested to see how mathematical research may look like: https://arxiv.org/abs/2401.05966)

    I may need some days to get fully back into FG, but I will soon check whether I need to update the extensions for compatibilities and so on

    Thanks for your patience

  2. #932
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,475
    Sooo, finally a compatibility update with the newest version of FGU! (for the extended automation ones and their variants) I also added a code provided by ryan/rhagelstrom for compatibility with his turbo extension (sorry for the delay about the latter, I totally forgot that one)
    Last edited by Kelrugem; January 20th, 2024 at 11:19.

  3. #933
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,475
    Quick hotfix

  4. #934
    Thanks for all the work maintaining this! It is a absolute necessity for our FantasyGrounds gaming.

  5. #935
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,475
    Quote Originally Posted by RobboNJ69 View Post
    Thanks for all the work maintaining this! It is a absolute necessity for our FantasyGrounds gaming.
    Thanks for the words, I appreciate it

    You were using StrainInjury, right? That version required a bit more updating; it certainly works alone now, but I had the feeling that it is now incompatible with another extension (I suspect Cohorts&Companions which didn't get any updates recently) I still have to investigate a bit Just a heads-up that there might be an incompatibility

  6. #936
    We're using "StrainInjury plus extended automation and overlays". We are also using the "Cohorts and Companions". I haven't used it yet, but will check that out.

  7. #937
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,475
    I just uploaded a new version for the StrainInjury extensions These should now be compatible with the Combat Highlighter again Cohorts and Companions was not the culprit of the incompatibility

    I think now there should be no errors anywhere, but let me know if you find any incompatibility somewhere

  8. #938

  9. #939
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,475
    Quote Originally Posted by RobboNJ69 View Post
    Thanks Kel!
    you're welcome

  10. #940
    Thanks for the extension, it look like it will be a fantastic addition to the campaign. I am trying to use it for the first time and keep getting this error. The only extensions I have are SmiteWorks official PE1 ext. One theme and one naval combat. Please help when and if you can. Thank you for all the hardwork!
    [ERROR] Handler error: [string "..h alternative icons:..r_action_damage.lua"]:1231: attempt to index local 'bImmune' (a nil value)

Page 94 of 139 First ... 44 84 92 93 94 95 96 104 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in