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January 17th, 2024, 11:42 #1
Familiar of Restored Spirit (TEMP HP effect)
Yesterday I tried to parse heal effect from Witch's Familiar of Restored Spirit
When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn.
Also, there is no way to set Temp HP to expire (which I expected, so, I don' think it's an error).
I don't mind changing amount of Temp HP in skill manually every level, but that rounding down is an issue that might require fixing.CEST / GMT+2
Ultimate licence – Czech & English speaking (DMing only in Czech)
D&D 5E / MGT2e / CoC7E / PF2 & willing to try new systems
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January 17th, 2024, 13:19 #2
This is what Even CLs (half rounded down) and Odd CLs (half rounded up) are for - change the "Stat (Max)" to "Even CLs" (assuming this is half rounded down).
And you're correct - temp HPs can't be assigned a duration.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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