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  1. #91
    I do not have that extension and I experienced the same errors last night. or at least something similar.

  2. #92
    MrDDT's Avatar
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    Quote Originally Posted by Arimil508 View Post
    I do not have that extension and I experienced the same errors last night. or at least something similar.
    Are you using any other exts?

    Also do you know the exact error? Normally can see this in your log if you don’t remember.
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  3. #93
    Firstly I want to clarify I do not use combat highlighter but it might be a different extension i do have a lot of them and i am in the process of testing. I was just saying it is something that might be effecting multiple extensions or similar ones. I do have an extension that effects what image is used for a characters token but it is effect based and should only function when an effect is on a character which it was not. Though that was not the only error i received, Last session i received 2 types of errors one occurred when players tried to attack something within a stack of tokens the second was when i moved their tokens to a new map.

    The first error i do not have logs for because it was my players that got that one but i will be looking into what that was.
    the second Error that spammed when moving tokens to other map
    "[ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)"


    Extensions i generally use now I know there is a lot.

    878507-Critically_Awesome_Essentials_-_Generic_Token_Swapper_FGU // Tested extensively and modified to function waiting for a working update that is not as jank as my patch job I will investigate this further.
    Advanced Bestiary
    Bayne's Emporium-Pathfinder
    BigFonts
    Custom Damage Manager
    dicejail
    Encounter Descriptions
    FG-ClockAdjuster-main
    FG-CoreRPG-Coins-Weight
    FG-CoreRPG-Extraplanar-Containers
    FG-CoreRPG-Moon-Tracker
    FG-CoreRPG-Party-Inventory-Weight
    FG-PFRPG-Expanded-NPC-Weapons
    Fonts-Extended Fantasy
    Name Maker
    NaturalSelection
    PointsOfInterest
    Portals
    Remove Effect Tag
    FG-Effect-Builder
    FG-Effect-Builder-Plugin-35E-PFRPG
    FG-PFRPG-Encumbrance-Penalties
    RequestedRolls
    PowerUp
    Advancement XP
    Advanced Charsheet
    FG-PFRPG-Drain-and-Permanent-Bonuses
    FG-PFRPG-Spell-Formatting
    FG-Ammunition-Manager
    FG-PFRPG-Advanced-Effects
    Spell Record Actions
    Full OverlayPackage
    FG-PFRPG-Enhanced-Items
    FG-PFRPG-Malady-Tracker
    SWKTHEME_WIZARDSDESK_2
    Tooltips
    Attack Modifiers
    FG-PFRPG-Upgrade-NPC-Actions
    FG-PFRPG-Customized-Item-Generator
    FG-PFRPG-Advanced-Item-Actions
    FG-PFRPG-Live-Hitpoints
    FG-PFRPG-Item-Durability
    PlayerAgency
    CT-Open-On-Turn
    calendarplus
    CloseEncounters
    CombatModifierCalculation
    BetterCombatEffects
    EffectiveInitiative
    Spell Action Info
    CohortsAndCompanions
    CustomHealthBarWidget
    ClearDead
    FG-Size-Changes
    Urwell // Theme extension
    FG-Aura-Effect
    Chat Aesthetics Configurator
    ZWhisperFGU
    Last edited by Arimil508; January 14th, 2024 at 09:10.

  4. #94
    Cant recreate own errors after session.
    though i am trying to connect to local host so i might ask one of my players to be a ginipig

  5. #95
    Hello, I can recreate the error consistently when Natural Selection is enabled in my CoS game, but haven't had the time to individually test Natural Selection by itself or against each of the other mods. What I do know is that I can use ALL the mods listed below as long as I don't use Natural Selection. The errors only happen when I have all the below listed mods active AND Natural Selection. I will have to do more testing to see which mod is not playing nice with Natural Selection. I'm using:

    Aura Effects
    Better Combat Effects Gold
    Constitutional Amendments
    Official Language Fonts
    Dropped Order
    Extraplanar Containers
    Friend Zone
    Generic Action Layer
    Inventory Identified
    Requested Rolls
    Theogeek's Improved Critical
    Theogeek's Nat20
    Turbo
    5E Critically Awesome Essentials
    Portals REVAMPED
    5E - Generic Actions FGU
    5e Undo Last
    Calendar Plus
    CoreRPG - Wound Overlay
    Fen's NPC Portrait Workaround
    Fonts - Extended Languages
    MNM Buy and Sell Items
    MNM Coin Manager 2
    MNM Core
    MNM Party Combat Stats
    MNM Party Combat Stats Upgrade
    MNM Player Journal 2
    Random Spellbook 5e Extension
    5E Extension - NPC flavors
    Fonts - Sign Language
    Very Respectfully,
    Erik Wick

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  6. #96
    Experienced the issue above in another game (this time as a player) and we were able to clear it by deleting the token from the map and adding it back on. The GM has a lot of mods (some the same as me, some different) so still not sure where the conflict is. What I do know is disabling Natural Selection prevents the issue from happening at all. Still need to do more testing to narrow down which specific mod has a conflict with Natural Selection.
    Very Respectfully,
    Erik Wick

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  7. #97
    Turn off all extensions and enable them one at a time to see what is causing the error. Make sure they are all updated and then contact the author via that extension forum post.

    A few posts back the autbor Saagael already stated this extension doesn't use the function call that is throwing the error, so my guess is its one of the other 10-20.extensions

  8. #98
    https://www.fantasygrounds.com/forum...l=1#post705996

    Copypasta from that thread

    I ran a session on Sunday that had the kibosh put on it by this bug making things unplayable. I ran an un-modified version of the same campaign to see if I could proc the error, but it hasn't happened yet, so I'm leaning toward it just being caused by the Natural Selection extension. Especially since I can now reliably proc the bug using the following steps:

    1- Open a map with tokens stacked on top of each other
    2- Select one of the tokens, to open the token selection menu popup
    3- Close the window
    4- Reopen the window and hover over any token

    Presto.

  9. #99
    MrDDT's Avatar
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    Quote Originally Posted by Fingersome View Post
    I'm able to see it with only NS loaded following these steps.
    -MrDDT
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  10. #100
    Can confirm, this issue happens even with only Natural Selection loaded in a fresh campaign. No other mods, extensions, etc. loaded except Natural Selection.

    [1/16/2024 12:15:14 AM] [ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)

    Spits out the error whenever you hover your mouse cursor over a token.
    Very Respectfully,
    Erik Wick

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