Thread: Questions about charactersheet
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January 12th, 2024, 18:30 #1
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Questions about charactersheet
Hello,
In the character sheet, how modify:
- the hp max?
- the saving throws bonuses (because the character wears a ring of protection)?
I've found how adjust the AC.
Thanks for help!
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January 12th, 2024, 18:41 #2
To change the max hit points all you can do is edit the hit points in the character sheet (note how many hit points the character had before the change so you can revert it later). You could also use temporary hit points if you wanted to although that may give you incorrect results sometimes.
For a ring of protection create an effect of SAVE: 1;AC: 1 with a target of self and never expiring. Then apply the effect to the character once they are on the Combat Tracker.
See this series of videos on how to create and apply effects https://www.fantasygrounds.com/forum...177#post654177If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 12th, 2024, 20:50 #3
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How may I edit the hit points in the character sheet ?
It is non-editable.
WND, TMP and ADJ are editable, although MAX is not (see attached file).
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January 12th, 2024, 22:00 #4
You're running an extension - ADJ is not a standard field, and it appears that the extension is making MAX read only. But, it seems like the answer to your question is provided by the ADJ field - unless the extension uses that for something else, but I'm not familiar with that extension, so you'll probably want to check on what ADJ is for in the extension details thread...
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January 13th, 2024, 00:39 #5
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January 13th, 2024, 01:49 #6
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Yes, it is this extension
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January 13th, 2024, 01:59 #7
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Oh, I've just found how modify the hp max :
- click on the magnifying glass in main tab's class & level
- then click on the magnifying glass on the left of the class name.
hp are editable for each level.
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January 13th, 2024, 18:10 #8
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