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  1. #221
    Quote Originally Posted by Trenloe View Post
    doesn't allow for hero points or re-rolls
    Oh that's actually a really good point that I hadn't thought of at all.

  2. #222
    I am not able to get TOSELF to work with creature effect automation. Using the following line:
    Code:
    "flat-footed"|Effect: Gang Up; flat-footed[TOSELF]
    the effect does not target back to the "caster" when applied. It seems like TOSELF is being parsed, because it doesn't appear in the effect line, it just isn't doing its job.

    TOTARGETS is working correctly, however the description of TOTARGETS on the wiki is wrong; it copies the description of TOSELF instead of correctly explaining how it works (applies the effect to the "caster" and targets the creature that the effect was "applied" to).

    PFRPGS2 NPC Ability Automation

    EDIT: Forgot to say this is on the test channel.
    Last edited by MaxAstro; December 20th, 2023 at 05:06.

  3. #223
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    Quote Originally Posted by MaxAstro View Post
    I am not able to get TOSELF to work with creature effect automation. Using the following line:
    Code:
    "flat-footed"|Effect: Gang Up; flat-footed[TOSELF]
    the effect does not target back to the "caster" when applied. It seems like TOSELF is being parsed, because it doesn't appear in the effect line, it just isn't doing its job.
    This is working fine for me - the NPC with the "flat-footed"|Effect: Gang Up; flat-footed NPC automation targets a creature in the CT and when the effect automation is triggered it applies the effect to the target with effect targeting back to the actor.

    Here Kobold Dragon Mage 3 has applied the effect correctly to the target Wizzy the Wiz.



    Quote Originally Posted by MaxAstro View Post
    TOTARGETS is working correctly, however the description of TOTARGETS on the wiki is wrong; it copies the description of TOSELF instead of correctly explaining how it works (applies the effect to the "caster" and targets the creature that the effect was "applied" to).

    PFRPGS2 NPC Ability Automation

    EDIT: Forgot to say this is on the test channel.
    Thanks for reporting, I'll get that text fixed in a future Wiki update.
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    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #224
    Quote Originally Posted by Trenloe View Post
    This is working fine for me - the NPC with the "flat-footed"|Effect: Gang Up; flat-footed NPC automation targets a creature in the CT and when the effect automation is triggered it applies the effect to the target with effect targeting back to the actor.
    This is very confusing - I've double checked that no extensions are enabled and I've tried all kinds of permutations of the effect from and to various targets and I simply cannot get it to work; I'm not sure what could be going on here.

    Here's a before and after showing my setup and that it doesn't appear to be working for me. Can you see anything obvious I could be doing wrong? If not, how can I get more information to you so we can figure out what might be going on?
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  5. #225
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    Quote Originally Posted by MaxAstro View Post
    This is very confusing - I've double checked that no extensions are enabled and I've tried all kinds of permutations of the effect from and to various targets and I simply cannot get it to work; I'm not sure what could be going on here.

    Here's a before and after showing my setup and that it doesn't appear to be working for me. Can you see anything obvious I could be doing wrong? If not, how can I get more information to you so we can figure out what might be going on?
    Ah, I see - you're using drag/drop. Which doesn't work for TOSELF and TOTARGETS. It will never work for TOTARGETS but I'll see if I can make it work for TOSELF. In the meantime, use targeting to apply the effect.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #226
    Quote Originally Posted by Trenloe View Post
    Ah, I see - you're using drag/drop. Which doesn't work for TOSELF and TOTARGETS. It will never work for TOTARGETS but I'll see if I can make it work for TOSELF. In the meantime, use targeting to apply the effect.
    Um... Not to cast aspersions on your expertise - you did write the code after all - but it totally works for TOTARGETS. See attached image. XD

    In any case, glad to know there is a reason and I'm not going crazy.
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  7. #227
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    Quote Originally Posted by MaxAstro View Post
    Um... Not to cast aspersions on your expertise - you did write the code after all - but it totally works for TOTARGETS.
    What I should have said is they will never work for all situations. TOTARGETS is very often used with multiple targets - which aren't handled with a single drap/drop, you have to do it multiple times. Maybe that's fine and what users expect, but it's not very efficient and doesn't make full use of the FG targeting.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #228
    Ahh, okay, that makes sense. Yeah, I definitely wouldn't try to use drag and drop if there were multiple targets, personally, I would always use target + apply in that case. So it's the expected behavior at least from my point of view.

    Also, found a minor visual glitch - the Spell/Ability Effect window has two close boxes.
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  9. #229
    Activities still don't seem to be adding to the character correctly if linked to a heritage directly, rather than linked to a feature attached to that heritage.

    Tested with: Test channel, no extension enables, no modules at all loaded.

  10. #230
    (Test channel)

    The "trigger" section on feats is missing the word "Trigger". Picture included for clarity. Tested with no extensions.
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