DICE PACKS BUNDLE
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  1. #2751
    How do you turn off the dice-rolling sound? It doesn't make a sound on my end, but the player helping test the new campaign says it happens on every roll and that she can't find anything in the Options to turn it off. There's a "Sound: Enable" in Options, but only I can change it, it doesn't seem to affect it, and from what I can tell, that's specific to Syrinscape integration.

  2. #2752

    Join Date
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    You can't in FG.

    But you can turn off FG sound with the windows volume mixer. Easy!

    Hope that helps

  3. #2753
    wndrngdru's Avatar
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    Quote Originally Posted by viresanimi View Post
    You can't in FG.
    You will be happy to know that you can use the chat command "/dicevolume" followed by a number between 0 and 100.
    You can also use "off" or "on" as aliases for 0 and 100, respectively.
    Last edited by wndrngdru; November 19th, 2023 at 01:16. Reason: Removed what may have been construed as snark.
    --
    I'm so bassic

  4. #2754

    Join Date
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    You will be happy to know that you can use the chat command "/dicevolume" followed by a number between 0 and 100.
    You can also use "off" or "on" as aliases for 0 and 100, respectively.
    I stand corrected!

  5. #2755
    Quote Originally Posted by wndrngdru View Post
    You will be happy to know that you can use the chat command "/dicevolume" followed by a number between 0 and 100.
    You can also use "off" or "on" as aliases for 0 and 100, respectively.
    Fantastic. Thank you very much.

  6. #2756
    In the unfolding tapestry of Genesys (FFG RPG) development, a person's thoughts weave through the realms of creativity and anticipation. The work in progress sparks imaginative musings, contemplating the future narrative possibilities and game mechanics, fueling excitement for the evolving journey within this dynamic role-playing universe.

  7. #2757

    Still having description problems...

    I'm still having problems with descriptions. I can't get players to see almost any of the stuff that I've entered. I entered all of my descriptions for: Attachments, Careers, Force Powers, Items, NPCs, Skills, Special Abilities, Specializations, Species, Talents, and Vehicles. Most of these things were in the EotE, AoR, and FaD modules in the Google Drive folder in the first post of this thread. Many were new items I entered manually. I entered full descriptions for both. The only descriptions they can see are Armor, Vehicles, and Weapons - both the preexisting ones from the provided modules and the new stuff I added.

    Method 1:I entered everything in a data-entry campaign and used the Description Backup tool to export a module (named SW DESC BACKUP), which I then loaded into a primary campaign along with the EotE/AoR/FaD modules. This brought everything over and displays just fine for me, but not my players. I even tried exporting each category into its own module, both as a player module and not, and nothing I did made any descriptions appear to players. Not in the items that were already in those modules, nor in the items I created myself.

    Method 2: I got fed up with trying to get the Description Backup tool to work, so I simply added characters to the “data-entry” campaign and had the players join to test it with me. I can see everything I’ve entered, of course. But players still can’t see a single description on anything but Armor, Vehicles, and Weapons. Since this is the very same campaign in which I’ve entered all the descriptions, I’m absolutely baffled as to why they can’t see it. I had them load the SW DESC BACKUP module into this campaign, as well, but that didn't fix it either.

    I’ve spent literally two weeks entering all this information and trying to get it to display to players. I’m getting frustrated enough with this that I’m about ready to just ditch this and go back to Classic. I’d really appreciate some help.
    Last edited by chikininabizkit; November 24th, 2023 at 22:42. Reason: Added a little more info for clarity.

  8. #2758
    Quote Originally Posted by chikininabizkit View Post
    I'm still having problems with descriptions.
    I’ll try to help the best I can, but I suggest asking in the Support forum “House of Healing” because it sounds like what you are running into is a misunderstanding with how data/modules work in FGU.

    Players will not see anything in your data unless you share the record with them. So if they joined the data entry campaign, or if you loaded descriptions into a module that didn’t have them, you have to share EVERY record with them, or they won’t get those updates.

    If you export a module with data, using the FG export function (NOT the descriptions tool in this ruleset) then make sure you make it a Player module and select all record types you want them to be able to load. Keep in mind that this will NOT export items you edited from another module — you must first create a new record and then edit the copy for it to be exported.

    Then in a NEW campaign load only your module and verify that the data appears for you. Try joining as a player. The Players MUST load the module from the module window and then they should see all the data you entered for the module.

    I have tested this with Genesys and Star Wars and it works as expected. You may want to delete old .mod files you exported if they were done incorrectly.

  9. #2759
    Looking again at your Desc Backup issue, @chikininabizkit I believe the issue is we are conflating two features.

    This is the feature I am speaking of, and it is *my* preferred method because I like having my own modules that players can load, without needing to share every single record with them. In the Fantasy Grounds export, you would select all records and export as a player module. Like I mentioned before, this does not export data you edited from another module. (See FGExport attachment.)

    If you are using the Descriptions Backup feature, this is a custom feature to the Genesys Ruleset and not officially a FG feature. It may have issues, but as far as I know, it does work, but you first must create a Descriptions Backup. Then in another campaign, after players have connected, click "Restore ALL and share" to load all the descriptions and then Share all the records with the players that are connected. This only works if they are already connected when you do this. (See DescBack attachment.)
    Attached Images Attached Images

  10. #2760
    Quote Originally Posted by seansps View Post
    Looking again at your Desc Backup issue, @chikininabizkit I believe the issue is we are conflating two features.
    Yep. I watched some more videos and did some brute-force testing of what comes over with which method and I found a solution that, while possibly not "correct," works for what I need. It involved multiple modules and copying items between multiple campaigns, but everything is condensed down to a single module and showing for everyone and that's good enough for me.

    Thank you for taking the time to reflect on this.

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