Refer a Friend
Page 50 of 74 First ... 40 48 49 50 51 52 60 ... Last
  1. #491
    News, news, news.

    I have made the decision to pass the torch for Hearth Theme to Justin Freitas and my trusted comrades at the Unofficial Developers Guild.
    It is no longer possible for me to work on the theme unfortunately. I won't be gone or anything though so maybe someday I will continue my contributions again.

    More news coming soon, and a new version with a lot of fixes by Justin and others.


    Check out my Extensions for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.

  2. #492
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,019
    Thank you for all your hard work and passing the torch!!!
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  3. #493
    Update to v2.9.22 - Torchbearer

    Announcement:

    Like the Themes title suggests,
    I will pass on the torch for Hearth to others. Namely Justin Freitas and the Unofficial Developers Guild.
    Unfortunately I'm no longer able to maintain the theme in a reliable fashion (have been for some time now as you know).

    Thus I have decided to step down as a maintainer. I'm not gone mind you, I just want to lift the increasingly heavy feeling of guilt that has been weighting on me for some time now.
    I may or may not contribute to Hearth Theme in the future if I feel like it.

    Please give a cheerful "HipHip Hooray" to Justin Freitas. I strongly believe he is the perfect fit to further improve Hearth.

    That being said, here comes the changelog, all thanks to Justin and seanmccarty. This is where you cheer again please .

    Taking a long rest.
    Sir Motte

    Changelog
    • Color fixes for OSE tabs Class, Data, Rolls.
    • OSE fix for 2E derived groupbox (Race Main tab)
    • New CoreRPG icons and fixes
    • Fix for tintable expand/collapse buttons in reference.
    • Removed empty windowclass.
    • Fix for chat wait. Adjust graphic canvas height 30px shorter 60x61, not 69x91
    • Extraneous comment close fix and also addition of mattekure's Timer extension
    • Reference large should be theme color FFF0CA
    • Fix for 5e CT subgroupbox frame (i.e. effects, offense, etc)
    • Fix for Sound sidebar icon color.
    • Charlist bubble was hard to see with easel icon, switching to normal cirle
    • Fixes for Output Record To Chat, including font color and frame colors.
    • Fix for Linker extension sidebar button.
    • OSE Fixes for spells.
    • OSE spell main tweaks
    • Use the lighter cream color instead of the yellow on the chat wait indictor. Now it matches the Dice Tray and other UI elements.
    • Fix for PF2E Activities tab... colors are right now but the font should be changed to the standard Hearth font.
    • Update to CT for OSE to prevent the width going to small. Also, moved the DayTracker option button near the Round Counter to avoid confusion with the normal CT menu.
    • Account for CT Defense Item width in the CT minimum width.
    • Make hover icons use the primary light cream color instead of yellow to ,atch the rest of the UI.
    • Temporary graphic fixes, including the Height font color (wasn't able to adjust font color so changed background instead).
    • Remove button definitions for RequestedRolls (seanmccarty)
    • Added button definition that controls tintable icon colors. Used by RequestedRolls to set icon colors in a theme independent manner. (seanmccarty)
    • Move extraneous windowclasses from CoreRPG to their correct locations in 4e and PFRPG2.
    • Chat frame optimizations and also token name label fix like height.
    • For GM text, use the creamy primary font color instead of bright yellow. Has a much better match and isn't used for any other chat messages (player chat, whisper, etc).
    • Added lots of fixes and additional buttons to 5e, 4e, Core and OSE2



    Download:

    Fantasy Grounds Forge (Recommended)
    (Run an update using the FG Client if you're already subscribed):
    https://forge.fantasygrounds.com/shop/items/12/view

    GitHub:
    https://github.com/SirMotte/FGU-Theme-Hearth/releases

  4. #494
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,019
    Heck yeah awesome!!!!!
    Thank you both of you guys.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  5. #495
    Sincere thanks! This is high on my ever-growing list of extensions I can't imagine playing without.

    I'm so glad to be able to read heigh indicators again... and it looks like layer names during editing and some fields in the image editor are more readable than before... still yellow on white, but a darker yellow.

  6. #496
    Quote Originally Posted by rocketvaultgames View Post
    Sincere thanks! This is high on my ever-growing list of extensions I can't imagine playing without.

    I'm so glad to be able to read heigh indicators again... and it looks like layer names during editing and some fields in the image editor are more readable than before... still yellow on white, but a darker yellow.
    Thanks for the problem report... I'll look into it. Ok, I see what you mean. Let me see what I can do about that.

  7. #497
    Hey! There's some issues with Pathfinder 2. There's a new Tab on the character sheet that doesn't get formatted by this extension, and the boxes for the attack bonuses clashes with the font color. I love this theme, other than these small issues. <3
    Attached Images Attached Images

  8. #498
    Quote Originally Posted by rocketvaultgames View Post
    Sincere thanks! This is high on my ever-growing list of extensions I can't imagine playing without.

    I'm so glad to be able to read heigh indicators again... and it looks like layer names during editing and some fields in the image editor are more readable than before... still yellow on white, but a darker yellow.
    I had a hard time with this... couldn't find a quick/easy fix. I couldn't find where the panel was exposed to learn about its various components, thus, wasn't able to change the yellow on white without affecting other stuff. I'll keep thinking about it and ask around to see if others have had any success here.

  9. #499
    Quote Originally Posted by Mystic Lemur View Post
    Hey! There's some issues with Pathfinder 2. There's a new Tab on the character sheet that doesn't get formatted by this extension, and the boxes for the attack bonuses clashes with the font color. I love this theme, other than these small issues. <3
    Hi. Thanks for the report. I'm not normally a PFRPG2 FG user but did open up a campaign and saw the issue with the Activities tab. I also noticed that the theme wasn't accounting for the PFRPG2-Legacy ruleset. I got those two things working on my development environment and will now check out the attack bonus clashing. More soon.

  10. #500
    Quote Originally Posted by Mystic Lemur View Post
    Hey! There's some issues with Pathfinder 2. There's a new Tab on the character sheet that doesn't get formatted by this extension, and the boxes for the attack bonuses clashes with the font color. I love this theme, other than these small issues. <3
    Huh... looks like the changes I made (probably the PFRPG2-Legacy adjustments) fixed the attack bonus clashes too. Check out the attachment and see if this is what you were thinking. Thanks!
    Attached Images Attached Images

Page 50 of 74 First ... 40 48 49 50 51 52 60 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in