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November 17th, 2023, 21:44 #191FG Wiki: How to Compile the FG Logs
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November 18th, 2023, 06:56 #192High Patriarch
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New bug. I set my version choice to be pf2e legacy to use the current rule set and a bunch of extensions I was using became hidden. I had to switch to pf2e remastered to get them back.
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November 18th, 2023, 07:10 #193Templar
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November 18th, 2023, 09:57 #194
As @Nyarly Dude mentions, this is unfortunately a by-product of needing two code stream (rulesets) to cater for the changes of remastered. The extensions will need updating to support PFRPG2-Legacy as well as the existing PFRPG2 entry. There's not a way to cope for this in the base ruleset.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 19th, 2023, 03:56 #195
Possible bug?? I know these are the most frustrating ones.
It's happened twice now - both times when loading a campaign post-the Remastered update that I hadn't touched since before it - that all or most of the campaign's characters display in the upper left, instead of just characters belonging to players who are logged in. The issue seems to resolve itself as players log in and then log out - the characters go away - but if the owner of a character never logs in the character just sits there.
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November 19th, 2023, 09:21 #196FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 19th, 2023, 15:24 #197
Test, and this occurred in a campaign with no extensions loaded except for the dark theme. It has actually occurred in every campaign I've loaded since the Remaster update came out, which was why I thought it was Remaster-related, but maybe that's just a coincidence. It does appear to still be happening, either way.
I did just find a bug that is definitely related to this ruleset, though:
PermEffects all being added as a single effect results in incorrect functionality if a creature has multiple IFT PermEffects. In the particular case I just found, I have a custom creature that has both Hunt Prey and Sneak Attack, meaning they have the IFT: custom(Hunted Prey) from the first and the IFT: flat-footed from the second. Since the two were applied as a single effect, the creature only deals sneak attack damage if the target is both flat-footed and has the Hunted Prey effect.
EDIT: One other thing - I just noticed I'm getting the following error spammed in chat whenever I open the combat tracker or change whose turn it is. Again, this is with no extensions except dark theme.
"frame_ctsub - DEPRECATED - 2022-08-16 - Contact ruleset/extension/forge author"
EDIT2: Correction, not "whenever"; rather, the error specifically occurs when
1) The combat tracker is opened after starting a campaign and at least one monster is present,
2) A monster is added to the combat tracker,
or 3) A monster's turn begins or ends.Last edited by MaxAstro; November 19th, 2023 at 15:45.
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November 19th, 2023, 15:48 #198
If you're not specifically taking part in a beta test I would recommend *not* running in the test channel. If you are partaking in a test then please report issues like this in the test channel.
Thanks for reporting. I'll make a note to keep different PermEffect entries separate when applied in the CT.
Thanks for letting us know. We'll get that fixed in a future release.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 19th, 2023, 16:43 #199
These are only present in the test channel and are there as deprecation warnings to devs - in general it isn't recommended to run games in the test channel, R19 in August was an exception and even then it was with the understanding that there could be session impacting issues during testing. If you're running in the test channel please try to remember to state that when posting in the forums regarding functionality or issues. Thanks.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 19th, 2023, 16:59 #200
Ah, okay, good to know.
Unfortunately walking my players through switching back and forth between channels has historically proven to be fraught with issues, so I've just stayed on test to save myself that trouble. I should probably get everything switched back to live, but I also like being available to catch issues when things are being tested; feels like doing my part to support the community.
Still, if it's going to be a hassle for you guys then that defeats the purpose and I should just get everything switched back over to live.
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