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  1. #51
    I don't know if this correct place to post this but the new Wizard arcane schools are unable to be chosen when creating a character. Only the old schools are available.

  2. #52
    I'm trying to create a new character with the Player Core ORC module loaded, but I can't get the boosts that I select from the Tracker to register. Even after I've done all four steps – ancestry, background, class, free boosts – the main page of the character sheet still shows –5 for all attribute modifiers. Am I doing something wrong?

    Oh, and when I click the add character icon in the character window, I get this error in the console, maybe there is a connection:

    Script execution error: [string "PFRPG2:scripts/manager_pc_activities.lua"]:626: attempt to index local 'tCoreRulesModule' (a nil value)

  3. #53
    I'm also seeing this issue on a freshly installed version of FGU (via steam, on macOS 14) in the remastered ruleset. On a fresh campaign under the PF2 Legacy ruleset it appears to work as intended. I have both the CRB, and Player Core (ORC) loaded. Same error message.

  4. #54
    Quote Originally Posted by Zaister View Post
    I'm trying to figure out the differences between the full and ORC releases. Can you perhaps give an example of what, besides artwork, would be contained in the full release Player Core module, but not in the ORC module?
    He talks about it in the video he posted in the comment right above yours. But generally, the ORC release should just have the rules, i.e. the items, the classes, the feats, etc. No images, no "fluff" text like you'll find in the book, and therefore no reference manual, I'm pretty sure.

  5. #55
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    Quote Originally Posted by Zaister View Post
    I'm trying to create a new character with the Player Core ORC module loaded, but I can't get the boosts that I select from the Tracker to register. Even after I've done all four steps – ancestry, background, class, free boosts – the main page of the character sheet still shows –5 for all attribute modifiers. Am I doing something wrong?

    Oh, and when I click the add character icon in the character window, I get this error in the console, maybe there is a connection:

    Script execution error: [string "PFRPG2:scripts/manager_pc_activities.lua"]:626: attempt to index local 'tCoreRulesModule' (a nil value)
    Thanks for reporting, this should be fixed in the next hotfix release.
    Last edited by Trenloe; November 16th, 2023 at 10:38.
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  6. #56
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    Quote Originally Posted by Zaister View Post
    I'm trying to figure out the differences between the full and ORC releases. Can you perhaps give an example of what, besides artwork, would be contained in the full release Player Core module, but not in the ORC module?
    Quote Originally Posted by Neovirtus View Post
    He talks about it in the video he posted in the comment right above yours. But generally, the ORC release should just have the rules, i.e. the items, the classes, the feats, etc. No images, no "fluff" text like you'll find in the book, and therefore no reference manual, I'm pretty sure.
    Yep, @Neovirtus is correct - you get all of the mechanics (which is covered by the ORC License) but not the material that's covered by copyright and/or designated as Reserved Material in the ORC License.

    I specifically put the video together to answer this type of question. If it's still not clear, please watch the video!
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #57
    Thank you, the video was helpful!

  8. #58
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    Quote Originally Posted by Zaister View Post
    I'm trying to create a new character with the Player Core ORC module loaded, but I can't get the boosts that I select from the Tracker to register. Even after I've done all four steps – ancestry, background, class, free boosts – the main page of the character sheet still shows –5 for all attribute modifiers. Am I doing something wrong?

    Oh, and when I click the add character icon in the character window, I get this error in the console, maybe there is a connection:

    Script execution error: [string "PFRPG2:scripts/manager_pc_activities.lua"]:626: attempt to index local 'tCoreRulesModule' (a nil value)
    This should be fixed now. Please run and update. Sorry for the inconvenience.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #59
    Thank you for fixing this problem!

  10. #60
    The following updated language names haven't been implemented yet (see page 89 of Player Core):

    Chthonian (formerly Abyssal)
    Diabolic (formely Infernal)
    Empyrean (formerly Celestial)
    Fey (formerly Sylvan)
    Kholo (formerly Gnoll)
    Sakvroth (formerly Undercommon)
    Petran (formerly Terran)
    Pyric (formerly Ignan)
    Sussuran (formerly Auran)
    Thlassic (formerly Aquan)
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