Thread: PFRPG Extraplanar Containers
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October 27th, 2023, 20:30 #151
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- Mar 2020
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- 42
[ERROR] Handler error: ["string "..raplanar-Containers:..ts/char_invname.lua"
FGU: v4.4.5 ULTIMATE (2023-10-26)
When adding something into the container that exceeds the weight limit, I have a console error pop out
[ERROR] Handler error: [string "..raplanar-Containers:..ts/char_invname.lua"]:48: setFrame: Specified frame does not exist. (required)
I see on GitHub "This extension has been tested with FantasyGrounds Unity v4.3.8 (2023-04-25)."
Is there any hope of an update for this extension (jingles bag of forge coins) I can add some incentive if it helps.
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November 16th, 2023, 03:32 #152
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- Mar 2020
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Remaster Update
I think the remaster update has made your extension not recognize the legacy ruleset as my containers no longer show the controls for setting weights or seeing current bulk. Can you add the PF2-legacy ruleset name so it works.
thanks
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November 16th, 2023, 05:42 #153
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- Aug 2006
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In case it helps, the ruleset name that needs to be added is:
PFRPG2-Legacy
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November 17th, 2023, 11:02 #154
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November 17th, 2023, 13:09 #155
Last edited by bmos; November 18th, 2023 at 12:09.
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November 17th, 2023, 14:03 #156
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The extension is still not working. I reverted back to the legacy rules and the containers stop showing their bulk details. I think if you can just add the legacy ruleset (PFRPG2-Legacy) it would load the extension in games using that ruleset. Thanks
Last edited by DonE66; November 17th, 2023 at 15:29.
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November 17th, 2023, 16:13 #157
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November 18th, 2023, 12:08 #158
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November 18th, 2023, 18:06 #159
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- Mar 2020
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It is working now. Thank you!
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December 20th, 2023, 15:35 #160
I did notice the nice feature of highlighting in red a container that is over weight is not persistent between games. Is there a way to remember or check on start that a container is over weight?
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