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  1. #151
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    Quote Originally Posted by MaxAstro View Post
    Is it possible to have a setting to make "all actions" the default display instead of "min actions"? My players keep getting confused because their character sheets keep switching back to min actions, and a lot of spells don't have any actions set to display under "min actions" by default.
    I'll add it to the list to look into in future.
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  2. #152
    Alternatively, some way for character sheets to remember between sessions what setting they were on last would also work.

  3. #153
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    Quote Originally Posted by MaxAstro View Post
    Alternatively, some way for character sheets to remember between sessions what setting they were on last would also work.
    I'd originally designed it this way (keeping the button and view states in the database) but this created lots of issues in testing when the GM and a player had the same character sheet view. So, it's basically not an option as the GM and player might prefer different settings and it's incredibly complex to try to change the database access to different data for the GM and the player, which would create more issues than it solves.
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  4. #154
    Ah yes, I remember that.

    Speaking of - I have a few players who still have messed up favorites menus (with all the blank categories) from back when that was still a bug. Is there a way to repair their character sheets and make that go away?

  5. #155
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    Quote Originally Posted by MaxAstro View Post
    Ah yes, I remember that.

    Speaking of - I have a few players who still have messed up favorites menus (with all the blank categories) from back when that was still a bug. Is there a way to repair their character sheets and make that go away?
    Only by editing the PC XML. If you're not comfortable doing that (take a backup of the XML beforehand) then export the PCs in question and post them here - I'll edit the XML and you can import back into FG.
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  6. #156
    When doing medicine / treat wounds on multiple people through the activities, it rolls only once and uses same number for all targets. Could this be changed so there are multiple rolls and separate results for each target?
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  7. #157
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    Quote Originally Posted by Montis View Post
    When doing medicine / treat wounds on multiple people through the activities, it rolls only once and uses same number for all targets. Could this be changed so there are multiple rolls and separate results for each target?
    I'll add it to the task list to look into. Is there any fear/feature that allows this (treating multiple targets as part of the same activity) or are you just wanting to combine multiple activities into one set of rolls?
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  8. #158
    Quote Originally Posted by Trenloe View Post
    I'll add it to the task list to look into. Is there any fear/feature that allows this (treating multiple targets as part of the same activity) or are you just wanting to combine multiple activities into one set of rolls?
    Ward Medic
    Last edited by Montis; October 12th, 2023 at 23:35.
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  9. #159
    Quote Originally Posted by Montis View Post
    ...Does Ward Medic actually use separate rolls for each target, RAW? I would think since it just adds extra targets to the base activity it's still only one Medicine roll; that's how I've always run it.

  10. #160
    The escape activity has changed, it worked before the latest update.
    Now the Targeting is set to None and the skill checks have their Target DC also set to None instead of Fortitude / Reflex.
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