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  1. #141
    Here's a screenshot for this. The skill activites and others are missing. any idea how to fix this to get other activities listed?

  2. #142
    Trenloe's Avatar
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    Quote Originally Posted by NightDragon View Post
    Here's a screenshot for this. The skill activites and others are missing. any idea how to fix this to get other activities listed?
    The screenshot wasn't attached.

    As mentioned in my reply to you before: "Sounds like they didn't have the Core Rules module enabled when they updated [the PC]. Once they've enabled the Core Rules module they can do the base activity build from the right-click menu in the chargen tracker."
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #143
    Quote Originally Posted by Trenloe View Post
    Sounds like they didn't have the Core Rules module enabled when they updated. Once they've enabled the Core Rules module they can do the base activity build from the right-click menu in the chargen tracker.
    We just checked. He has the core rules module enabled and has since he started.

  4. #144
    Quote Originally Posted by NightDragon View Post
    We just checked. He has the core rules module enabled and has since he started.
    I also have a couple PCs who fail to get activities when using the right click rebuild, which I know I've mentioned a couple times, and I feel like it always gets brushed off with "Core Rules isn't loaded". Core Rules is in fact loaded. I just tested with no extensions. Right click rebuild is making no changes at all to the PC I'm testing with's activities. He received Feat activities when feats were added, but he has no Skill activities except a couple I manually added and no downtime/exploration activities at all. Other PCs in my same campaign got their activities just fine, but this one refuses and I have no idea what the difference is.

    Also: This was a PC created in a R19 environment, it was not updated to R19. It is vaguely possible that the player did not have the Core Rules loaded when the PC was first created, but obviously that shouldn't prevent me from being able to rebuild the PC's activities now, with Core Rules definitely loaded.

  5. #145
    Quote Originally Posted by MaxAstro View Post
    I also have a couple PCs who fail to get activities when using the right click rebuild, which I know I've mentioned a couple times, and I feel like it always gets brushed off with "Core Rules isn't loaded". Core Rules is in fact loaded. I just tested with no extensions. Right click rebuild is making no changes at all to the PC I'm testing with's activities. He received Feat activities when feats were added, but he has no Skill activities except a couple I manually added and no downtime/exploration activities at all. Other PCs in my same campaign got their activities just fine, but this one refuses and I have no idea what the difference is.

    Also: This was a PC created in a R19 environment, it was not updated to R19. It is vaguely possible that the player did not have the Core Rules loaded when the PC was first created, but obviously that shouldn't prevent me from being able to rebuild the PC's activities now, with Core Rules definitely loaded.
    I just fixed it on my side as the DM. I did the erase all activities and rebuild skill one first, and then I did the rebuild of class item and feat. Everything is there now.

  6. #146
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    Quote Originally Posted by MaxAstro View Post
    I also have a couple PCs who fail to get activities when using the right click rebuild, which I know I've mentioned a couple times, and I feel like it always gets brushed off with "Core Rules isn't loaded". Core Rules is in fact loaded. I just tested with no extensions. Right click rebuild is making no changes at all to the PC I'm testing with's activities. He received Feat activities when feats were added, but he has no Skill activities except a couple I manually added and no downtime/exploration activities at all. Other PCs in my same campaign got their activities just fine, but this one refuses and I have no idea what the difference is.

    Also: This was a PC created in a R19 environment, it was not updated to R19. It is vaguely possible that the player did not have the Core Rules loaded when the PC was first created, but obviously that shouldn't prevent me from being able to rebuild the PC's activities now, with Core Rules definitely loaded.
    Sorry you're feeling like you're getting brushed off. There are two right-click options in the chargen tracker - 1) Delete all activities and rebuild standard entries, and 2) Rebuild PC feat, feature and item activities; these do different things. Only #1 will add in the standard skill activities. The code behind option #1 is pretty straightforward - all activities are deleted and all of the activities currently accessible in the campaign (campaign data and loaded modules) that are marked as "Auto Create" are added to the PC. So, there's really one of two things that can fail - the initial deletion of all activities, or the creation of the "Auto Create" activities. If you have a PC that reliably doesn't delete and recreate the base activities when the right-click "Delete all activities and rebuild standard entries" option is used (note this is different to the "Rebuild PC feat, feature and item activities" option) then please export that PC's XML here so that I can see if I can recreate the issue. Sorry if you've already provided such XML in the past - I'd like to start with a clean slate with XML that fails now.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #147
    Gotcha!

    I did in fact fail to notice there are two buttons. Delete+Rebuild does in fact work. Sorry for the confusion.

    Mind you: I am reasonably sure that this player did have Core Rules loaded when they created the PC; there may still be an issue bouncing around there that is leading to newly created PCs sometimes not getting their activities. However, I can confirm that delete+rebuild does seem to address the issue now that the ID-ten-T error has been addressed.

    EDIT: While messing with this I noticed that the feat Bon Mot adds a feat activity, but that activity has no actions associated with it. Known issue?
    Last edited by MaxAstro; September 27th, 2023 at 16:59.

  8. #148
    ...I also just realized why I thought the other rebuild button was doing nothing. It matches the activities to the names of the feats in the player's abilities section, doesn't it?

    My players are in the habit of marking their feats with what resource they used to acquire the feat - so for example renaming "Bon Mot" to "S - Bon Mot" to indicate that a skill feat was spent to acquire it as opposed to a general feat. That would break the rebuild by causing it to not match the feat name correctly, wouldn't it? In an ideal world I feel like "display name" and "actual name" should be separate fields, but I recall from previous comments that is very much not the case currently.

    (Of course the programmer in me wonders why things like this don't have internal identifiers to prevent that but I understand that's an architecture issue you have no control over. )

  9. #149
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    Quote Originally Posted by MaxAstro View Post
    Mind you: I am reasonably sure that this player did have Core Rules loaded when they created the PC; there may still be an issue bouncing around there that is leading to newly created PCs sometimes not getting their activities. However, I can confirm that delete+rebuild does seem to address the issue now that the ID-ten-T error has been addressed.
    When a PC is opened for the first time in a session, FG checks if there are any activities in the Activities tab, if there aren't any then it will try to build the base *activities, unless the campaign option "R19 Update - Add New Activities" is set to "No".

    Quote Originally Posted by MaxAstro View Post
    EDIT: While messing with this I noticed that the feat Bon Mot adds a feat activity, but that activity has no actions associated with it. Known issue?
    That's by design. Any feat that has an action assigned to it will also create an activity - even if there are no actions associated with it. This allows a player to see most of their activity related options in the Activities tab.*

    Quote Originally Posted by MaxAstro View Post
    ...I also just realized why I thought the other rebuild button was doing nothing. It matches the activities to the names of the feats in the player's abilities section, doesn't it?
    Yes.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #150
    Is it possible to have a setting to make "all actions" the default display instead of "min actions"? My players keep getting confused because their character sheets keep switching back to min actions, and a lot of spells don't have any actions set to display under "min actions" by default.

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