Thread: 5E - Better Combat Effects Gold
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September 7th, 2023, 19:30 #461
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September 10th, 2023, 10:57 #462
Radiant Soul
I was setting up "Radiant Soul" from Volo's for a player Protector Aasimar, came up with the following using the new cycler (which is not yet used in AE), and wanted to share. I have not seen issues so far (will update here if there are and I need to tweak):
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.This only covers the damage part, obviously. Player also can deactivate at the start of his turn if he opts-out of applying the damage this turn (it's can, after all).Code:Radiant Soul; DMG: [LVL] radiant; [SELF]; [DUSE]; [ATS] Duration: 1min
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September 15th, 2023, 20:40 #463High Patriarch
- Join Date
- Feb 2017
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- 689
Hi Folks,
I was if there is a way to code Ray of Enfeeblement? The text of the spell is:
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
Any help would be appreciated!! Thanks!!
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September 15th, 2023, 22:13 #464
I just use the half modifiers button. There is probably an extension out there that does this I'm just not aware.
I take that back Blissful Ignorance DMGMULT
Something likeCode:Ray of Enfeeblement; SAVEE: [SDC] CON (R); IF: ATK(melee, weapon); IF: !WEAPON(finesse); DMGMULT: .5
Last edited by rhagelstrom; September 15th, 2023 at 22:25. Reason: For accuracy
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September 16th, 2023, 00:38 #465
Version Update: 5.21
Feature: SAVEONDMGT - Same as SAVEONDMG but applied to the target. Subsequent tags (SAVEDMG, SAVEADD, SAVEADDP, etc) will also apply to target
Feature: Conditional operator CR which is True if the actor CR/level are greater/less than the operation
Feature: DESTROY - Destroy Actor when applied
Instruction Module updated from Story to Reference Manual
Code:Mace of Disruption; IFT: TYPE(undead, fiend); IFT: HP(<=,25); SAVEONDMGT: 15 WIS; SAVEADD: DESTROY; SAVEADDP: Frightened
Code:Destroy Undead; Turned; DMGRT; IF: CR(<=, .25); DESTROY
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September 16th, 2023, 18:52 #466Crusader
- Join Date
- Mar 2007
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- 10
What would the effect coding be for a Mantle of Hope?
This is the description: While you wear this mantle, undead creatures have disadvantage on attacks against you.
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September 16th, 2023, 19:02 #467-MrDDT
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September 16th, 2023, 23:30 #468
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September 17th, 2023, 00:22 #469Crusader
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- Mar 2007
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IFT: TYPE(undead); GRANTDISATK works. Thanks everybody.
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September 17th, 2023, 14:20 #470Templar
- Join Date
- Apr 2015
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- 116
Hi, do you think is possible to make the following effect in 1:
Starting 7 th level, the target must make a DC 10 Constitution saving throw after being hit with this attack or it takes an additional 1d4 damage of the same type. The target can repeat the saving throw at the beginning of every turn the effect is active to resist the additional damage, until they succeed. On a successful save the effect ends.
Starting when you make the attack with this ability, the additional damage effect lasts 3 rounds or until the target makes a successful save.
It is working fine with:
Imbued Weapon; SAVEA: 10 CON (R); SAVES: 10 CON (R); SAVEDMG: 1d4 cold;Last edited by plap3014; September 17th, 2023 at 15:10.
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