Thread: PFRPG - Feats
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March 31st, 2022, 19:36 #11
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 319
Like this?
https://forge.fantasygrounds.com/shop/items/207/view
Or something else?
If you are talking about monster and monster abilities there are extensions that have started automatically apply abilities, but we have still a long way to go.
If you are talking about PC that link above is a ok start if you do not know anything about effects. If you do know your effects you can make better more general effects that the one above. And if you are talking about even more automation for abilites you need several extensions also, and it varies a lot what extension people use.
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March 31st, 2022, 20:31 #12
Yep pretty much that, My DM had it loaded but I didn't see it. thanks
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August 12th, 2023, 01:43 #13
I sent you a PM a few days ago, but I thought I would try here. I was hoping to get the OK to use your mod and add effects to the feats, Spell effects or explanations on how to automate if possible, and to otherwise note that automation is unneeded or not possible. similar to the Linked versions of some of the mods. I can share what I have done so far if you want to see an example. my main focus on this is for new FGU players and new PF1e players. but It may also help others.
ThanksMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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August 12th, 2023, 01:50 #14
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August 12th, 2023, 09:27 #15
- Join Date
- Nov 2019
- Posts
- 97
Would like that so hard....
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