Thread: PFRPG Extraplanar Containers
-
July 13th, 2023, 08:21 #141Templar
- Join Date
- Jan 2021
- Location
- Itinerant, as needed
- Posts
- 136
It does already, presumably?
( https://github.com/bmos/FG-CoreRPG-E...db866aab988f2f -- added it to the list of extraplanar containers).
Not a Starfinder player, but since the description seems to be along the lines of "you can close up to <x> bulk in this" -- i.e. it's more a Bag of Holding that can contain up to X weight and none of it counts, rather than a PF2e-style backpack where it can contain up to X bulk and Y doesn't count where Y < X, it should be correct?
(Only stumbled across this thread today, because I'd not realized that it did implement that PF2e backpack and was a bit puzzled that bulk didn't change when I was trying to move items contained within a backpack to a custom extradimensional container set up to abstract away that 2 bulk. It was already being correctly handled, so total bulk wasn't changing and I didn't need to spend time adding a silly "free2bulk" container).
-
July 13th, 2023, 12:30 #142
While the container name is supported, I didn't finish adding support for the ruleset overall. I'll try and remember to do that when I get a chance.
-
August 9th, 2023, 02:19 #143Crusader
- Join Date
- Mar 2019
- Posts
- 19
I located the correct file in the vault to edit but the extension is encrypted and requires a password. I took a look through the forums and discovered that when you upload an extension to the forge you can choose to have it encrypted or not. If it's encrypted no one can edit the .lua to add additional containers to the extension.
-
August 9th, 2023, 08:52 #144
bmos publishes the whole source code on github: https://github.com/bmos/FG-CoreRPG-E...nar-Containers
Not sure if this is the latest version, but you can download it (green Code button) as zip, unpack, edit, zip it up again and rename as .ext and place it in the extension folder (on your PC). Just don't forget to disable the Forge version (on the Forge inventory web page) and remove the live extension from the vault folder, otherwise you have it doubled.Last edited by Arnagus; August 9th, 2023 at 08:58.
-
August 9th, 2023, 21:14 #145Crusader
- Join Date
- Mar 2019
- Posts
- 19
I contemplated doing that. It reintroduces the issue of "did you download it from github or from the forge" that bmos said he was trying to avoid back in June. I was bringing it to his attention because it's an option as an extension author that he may or may not have intended to select. If his intent was to leave it accessible for us to muck around with and customize then there is an option that he can select somewhere in the forge to remove the password lock for the vault. I had no idea that the option even existed so he might not either. If he wants to keep it password protected that's fine, it just prevents customizing the .lua file.
-
August 9th, 2023, 21:57 #146
Agreed - this indeed brings (back) a lot of logistics on "which version is active". I usually use text files with same file name in each folder to note source (extensions) and content (for vault files) - and if there is another source currently not used.
But I agree - vault provides limited added value for free extensions.
-
August 16th, 2023, 19:30 #147
In the first post of this thread there is an attachment which allows you to customize container names
-
September 26th, 2023, 10:22 #148
First, I love this EXT <3
today, I doubleclicked the "[+] Bag of Holding" entry to open its window, I edited the capacity and closed the window. Unfotunately, since then, the collapsed BoH has disappeared from the PC inventory, and if I type as much as "Bag" into the location for any other item in the inventory, that entry disappears as well (and seems to get added to the Bag, as adding 600 lbs of "Stuff" causes the 'overfull' message to appear). I'd love to edit the item name for the BoH but as it's not in the inventory anymore, I cannot access it.
What can I do?Last edited by Roach; September 26th, 2023 at 10:27.
-
October 1st, 2023, 22:57 #149
-
October 27th, 2023, 20:24 #150Zealot
- Join Date
- Mar 2020
- Posts
- 70
I have found that if this happens, simply expand all collapsed containers and the originals re-appear.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote

Bookmarks