-
August 6th, 2023, 15:55 #171
- Join Date
- Jan 2013
- Posts
- 13
-
August 6th, 2023, 18:33 #172
- Join Date
- May 2017
- Posts
- 11
-
August 16th, 2023, 19:32 #173
-
August 22nd, 2023, 18:04 #174
- Join Date
- Nov 2019
- Posts
- 282
Is there a way to have this not replace spells, but add to them instead, or make it so that it adds the effects/spell stats for mythic versions as well as non-mythic versions of a spell? The later would be best case in my books, cause then I don't have to manually.
I am running a mythic game and I recently added affects/spell entries on an NPC for mythic versions of spells and then had those changes all replaced. It took me a while to realize it was this extension that was doing it. I don't want to turn it off as it's really useful for non-mythic creatures, but it smashes things for mythic creatures.
-
August 22nd, 2023, 19:37 #175
I don't have a module with mythic spell actions, is there one?
The issue is that generally we DO want spell actions to be overwritten because most spells are improved by that and otherwise you'll end up with a bunch of half-configured actions on many of the spells.
So we either need a mythic spell actions library or a way to configure spells to not get replaced.
-
August 24th, 2023, 20:20 #176
- Join Date
- Nov 2019
- Posts
- 282
I've not seen any module that has spell actions for mythic spells.
I can think of a couple of ways this could be done.
1) Have a checkbox in settings that says, use uncategorized spells first. So it would look for a spell within the campaign, and if one isn't found then do it the way it's currently being done.
2) Have a list in settings that is a list of modules it uses, and this list is order-able so that you can have go through each item listed from top to bottom and stop once you find one.
3) Have a checkbox in the spell item window that only shows up if the spell is within an NPC. The checkbox says don't replace when on combat tracker.
I will see if I can create a module with just the mythic spells listed. I'll use the PFRPG - Spellbook as the base for each spell, and then add what is needed for Mythic. I'll put a [M] at the end of each spell name.
Once that is done I'll arrange to get it to you.
-
August 24th, 2023, 22:36 #177
- Join Date
- Nov 2019
- Posts
- 97
thought every spell with mystic version has a (y) at the end of the name inside PFRG Spellbook?
-
August 25th, 2023, 00:16 #178
-
August 26th, 2023, 22:45 #179
- Join Date
- Nov 2019
- Posts
- 282
So after look a little deeper at this.
There is little to no support for mythic. Some spells use the tier or half the tier, etc to modify the spell affect. Since there is no place to enter that, the spell action entry needs to have a tier entry in it, much like the caster level entry, and then an effect items that allows for you to access that in the same way you do caster level. Half, Third, Quarter, odds, evens, etc. This in fact needs to be done for both the pc and npc sheets.
So, maybe if there is a [Y] in the name, which denotes it as being mythic, then don't replace what is on the npc? I would also suggest a setting item be added to allow people to decide to do this or not.
-
August 27th, 2023, 12:06 #180
- Join Date
- Nov 2019
- Posts
- 97
Please - if you include this make it optional, at least i don´t bother with mythic stuff.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks