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July 20th, 2023, 01:41 #211
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July 20th, 2023, 01:47 #212
- Join Date
- Nov 2014
- Posts
- 7
Didn't work. I also tried it without the plus 2 and no go. Maybe I'll restart Fantasy Grounds and see if that fixes it.
Restarting did not help. Is there any other extensions I need that work along side of this one?Last edited by backup42; July 20th, 2023 at 02:06.
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July 20th, 2023, 02:23 #213
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July 20th, 2023, 02:27 #214
- Join Date
- Nov 2014
- Posts
- 7
The damage is not working at all, weird. Not even the plus 2.
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July 20th, 2023, 02:48 #215
- Join Date
- Nov 2014
- Posts
- 7
I figured it out. it was his weapon. I deleted it and custom-made another one and it worked. I had to delete the attack plus 2 because for some reason it was adding plus 4 instead but after I delete the atk 2 it worked. Actually the attack works fine. He gets a +2 bonus against demons from a feat. So everything works as intended.
Playing with high level characters is tough lolLast edited by backup42; July 20th, 2023 at 03:09.
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July 20th, 2023, 12:05 #216
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July 20th, 2023, 16:17 #217
- Join Date
- May 2020
- Posts
- 73
Never mind Ignore me
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July 20th, 2023, 22:08 #218My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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July 21st, 2023, 00:42 #219
- Join Date
- Nov 2014
- Posts
- 7
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July 22nd, 2023, 03:23 #220
I am trying to figure out if there is a way to have a feat, trait or item add an effect to the ability tab other than naming the item a spell name (like Potion of spider climb).
If I wanted to have a Feat that gave a usable power instead of an always on power without the player having to create the actual effect on the ability tab.
So right now lets say I wanted a hat of disguise to automatically place a disguise self spell in the abilities tab (under items on advanced character sheet), I can cheat and call it Hat of disguise self and make it a scroll (or wand or potion I suppose) and it does this: Hat of Disguise self.PNG. The red circle is what I would like to be able to do so I could call up a specific spell. Then I could create spell effects for feats, traits and whatever and then call that "spell" effect automatically when the feat or trait or item is equipped.
I am not sure if that makes sense, but I thought it would be a way to do the PFRPG - Feats in an extended version like Spellbook Extended.
And if you would rather this be moved to another thread I can delete it and redo it elsewhere, but this idea requires this extension to be active.My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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