Fantasy Grounds Merchandise
Page 266 of 306 First ... 166 216 256 264 265 266 267 268 276 ... Last
  1. #2651
    Quote Originally Posted by Idward View Post
    Dumb question but is there a change log anywhere? I remember force powers not being part of the description backup, but I see that isn't the case. And I know there is a TO-DO. I just don't know if you have anything where you mentioned when/where you added things.
    Also a change log would be very helpful. If there was one, I could have much easier answered a question that was just brought up about the character generator by @M0d1usPy (welcome again!).Don't know if this is easy or convenient for our developer(s) but it would help us answer questions like this on the forum end.

    On the other hand given the choice between the two I'd be much happier with @johniba working on what he enjoys and building framework for the system rather than having @johniba stop doing that in order to write a report on the work that he enjoys.

  2. #2652
    Quote Originally Posted by Xarax View Post
    Looks like a good tool to have on the side, printed out behind the GM screen.
    Actually, it was in front of the players. I went to staples and had it printed out as an 18x24 print then put it in a cheap frame. We used D&D minis for the most part.

    Quote Originally Posted by Xarax View Post
    On the other hand, every game I have ever run with this frame work has used the grid, medium range was always 30 feet of movement, Long range was always 60 feet of movement, and Extreme was always 120 feet of movement. Rarely (if ever) did I need to "house rule" anything that ever came up. Not exactly rules as written, but neither is using a battle map.
    Ah I see. I haven't run a game yet with the framework, so I wasn't sure how everyone else did it. But that would mean you'd need some large maps or small grids.

  3. #2653
    Quote Originally Posted by Xarax View Post
    On the other hand given the choice between the two I'd be much happier with @johniba working on what he enjoys and building framework for the system rather than having @johniba stop doing that in order to write a report on the work that he enjoys.
    Very true...Ah documentation. The bane of programmers everywhere.

  4. #2654
    Quote Originally Posted by Idward View Post
    Dumb question but is there a change log anywhere? I remember force powers not being part of the description backup, but I see that isn't the case. And I know there is a TO-DO. I just don't know if you have anything where you mentioned when/where you added things.


    Quote Originally Posted by M0d1usPy View Post
    Hello i have a few questions regarding the ruleset, It's proberly me but i can't seem to find the rules (Combat, character creation ect) any where maybe i've not loaded something correctly (i have all the books ect but none of my players so and knowing where they are will help me), Also the specializations don't seem to display any text in the boxes. thank you for all the effort you have put into this ruleset its my fav after weg sw d6.


    Quote Originally Posted by Xarax View Post
    Also a change log would be very helpful. If there was one, I could have much easier answered a question that was just brought up about the character generator by @M0d1usPy (welcome again!).Don't know if this is easy or convenient for our developer(s) but it would help us answer questions like this on the forum end.

    On the other hand given the choice between the two I'd be much happier with @johniba working on what he enjoys and building framework for the system rather than having @johniba stop doing that in order to write a report on the work that he enjoys.




    So answering the questions above:

    Change Log:
    I dont have a document listing historically all changes. I try always to post a change log for the new release, but I will see that I compile them into a document, and make it available online
    I know it is hard to keep track of new features, and it is easy to skip using some cool feature in the rulesets because you missed a log buried under several pages of this topic

    Another thing I will do is record videos that will serve both to showcase all features in the ruleset and also as a tutorial
    I will do those soo


    Character Creation:
    This is under my TO-DO list. I will work on a character creation soon. It will start simple: showing costs for experience for everything you add to your character and so on, and later a full chargen wizard, hopefuly


    As others have pointed out, the rulesets do not have any information on how to play Genesys or Star Wars. This is by design: we want to avoid any legal issues.
    It is expected that the GM and Players have read the books and know how to play.
    I DO want to have the ruleset have some automations like calculating combat based on talents etca, but players will still need to have their books/know how to play, it will not replace that.



    So TL/DR:
    I will work on a changelog soon and publish here.
    I am currently working on having Signature Abilities in the Star Wars Ruleset.
    I think this will make it so the ruleset have all data you would expect from playing SW (complete character sheet)

    After that I will work on several small things to improve the rulesets as always


    The next big features on my wish list to develop:

    - Character Generation Wizard
    - Automations
    - Combat map improvements (researching of ways to have range bands work on maps)
    Last edited by johniba; June 21st, 2023 at 02:27.

  5. #2655
    Looking forward to the updates!

  6. #2656
    Hi John. I am hoping you can help me with an error. I attempted to get everything as clean as possible to eliminate any issues by things I may have modified in the system. I started by deleting all of the pak and mod files. I created a new Campaign without any extensions added. I only loaded the Genesys core rulebook module and made a basic character selecting items out of the core rulebook - Species, Career, 1 talent, and 3 items. I added the character to a party, to the combat tracker, and to a map.
    Then I opened another session of Fantasy Grounds to log in as a client. I load the same core rulebook module and choose the character. Everything is fine until I open the Combat Tracker. The error only occurs on the client application.

    Here is a portion of the error:
    [7/8/2023 8:58:43 PM] s'button_ctentry_tokenvis - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_isidentified - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'anchor_ctentry_right - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_idelete - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'link_ctentry - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_activateeffects - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_activatespacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_activateactive - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_activatetargeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'string_ctname_nonid - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'icon_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'sub_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'frame_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'icon_ctsection_spacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'number_ctentry_space - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'label_ctentry_space - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'number_ctentry_reach - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'label_ctentry_reach - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'frame_ctsection_spacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'icon_ctsection_effect - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctsection_effect_iadd - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'frame_ctsection_effect - DEPRECATED - 2022-08-16 - Use new CT format and templates'

    I can send the whole error file if it helps. Thanks for your time.

    Also, I loaded up a Pathfinder 2e campaign and launched it in the same scenario - host and client on my same machine - and did not run into an issue when opening the combat tracker. Just to try and eliminate the scenario or FG as the issue.

  7. #2657
    Quote Originally Posted by GrizzledNoob View Post
    Hi John. I am hoping you can help me with an error. I attempted to get everything as clean as possible to eliminate any issues by things I may have modified in the system. I started by deleting all of the pak and mod files. I created a new Campaign without any extensions added. I only loaded the Genesys core rulebook module and made a basic character selecting items out of the core rulebook - Species, Career, 1 talent, and 3 items. I added the character to a party, to the combat tracker, and to a map.
    Then I opened another session of Fantasy Grounds to log in as a client. I load the same core rulebook module and choose the character. Everything is fine until I open the Combat Tracker. The error only occurs on the client application.

    Here is a portion of the error:
    [7/8/2023 8:58:43 PM] s'button_ctentry_tokenvis - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_isidentified - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'anchor_ctentry_right - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_idelete - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'link_ctentry - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_activateeffects - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_activatespacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_activateactive - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctentry_activatetargeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'string_ctname_nonid - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'icon_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'sub_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'frame_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'icon_ctsection_spacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'number_ctentry_space - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'label_ctentry_space - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'number_ctentry_reach - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'label_ctentry_reach - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'frame_ctsection_spacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'icon_ctsection_effect - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'button_ctsection_effect_iadd - DEPRECATED - 2022-08-16 - Use new CT format and templates'
    [7/8/2023 8:58:43 PM] s'frame_ctsection_effect - DEPRECATED - 2022-08-16 - Use new CT format and templates'

    I can send the whole error file if it helps. Thanks for your time.

    Also, I loaded up a Pathfinder 2e campaign and launched it in the same scenario - host and client on my same machine - and did not run into an issue when opening the combat tracker. Just to try and eliminate the scenario or FG as the issue.
    Thanks for the detailed error report, I am checking this out.
    Could be an error caused by updates on CORE ruleset.

    I will provide an update soon

    EDIT: I found the issue. There were extensive chances to the combat tracker code and template. I will have it fixed by tomorrow
    Last edited by johniba; July 10th, 2023 at 23:32.

  8. #2658
    Quote Originally Posted by johniba View Post
    Thanks for the detailed error report, I am checking this out.
    Could be an error caused by updates on CORE ruleset.

    I will provide an update soon

    EDIT: I found the issue. There were extensive chances to the combat tracker code and template. I will have it fixed by tomorrow
    Great. That was fast! I appreciate the update. I have been away from the system for a while and recently came back to it since it is my turn again to run a games. Seems like I just had bad timing with this one. I really appreciate the support.

  9. #2659
    NEW RELEASE!
    Version 2023-07-14

    Hi everyone, this is just a quick fix to the error messages in the Client Combat Tracker (combat tracker when a player opens that window)

    I will still add more functionalities to that window (in my to-do list, items that were requested) soon!

    As always, just hit "check for updates" in FG Unity, and the update will be downloaded.

  10. #2660
    With the negligible items having 0.1 item weight it caused an interesting math error Encumbrance Breaking.PNG

Page 266 of 306 First ... 166 216 256 264 265 266 267 268 276 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in