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June 19th, 2023, 19:25 #901
I want to warn people that this mod has versions of WEBM that FGU can't use.
FGU only uses V8, some of these spells are V9. It's kinda a chore to see which are v9 and v8.
One way to do it is you can turn on video compression in the details of the file folder and see if it says 3039xxxxx, or 3038xxxxx.
If you use a 3039, it will lock up FGU and you will have to restart it.
EDIT: Thanks fixed, stupid fingers
Last edited by MrDDT; June 19th, 2023 at 21:13.
-MrDDT
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June 19th, 2023, 19:50 #902Zealot
- Join Date
- Jul 2022
- Posts
- 63
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June 20th, 2023, 12:30 #903Please consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
(If you like the above idea, click here to get an extension that does just that)
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June 20th, 2023, 17:38 #904
To find out the encoding do something like this on windows, using ffprobe off the ffmpeg site.
I used the https://ffmpeg.org/download.html and picked the windows 'Windows builds by BtbN' which is a github link to https://github.com/BtbN/FFmpeg-Builds/releases then just downloaded the 'ffmpeg-master-latest-win64-gpl.zip' version which basically has just a bin/doc folder with the 3 main 'ffmpeg.exe', 'ffplay.exe' and 'ffprobe.exe'
I generated this 'out.txt' file which you can see the video: vp8 or vp9 status.
EDIT:
I also had a play with converting the vp9 into vp8 using the magic_smoke_column_CIRCLE.webm from the 'air' folder, and decided this was an ok ffmpeg command line,
-peteffmpeg -c:v libvpx-vp9 -i magical_smoke_column_Circle.webm -c:v libvpx -pix_fmt yuva420p -metadata:s:v:0 alpha_mode="1" -auto-alt-ref 0 -crf 10 -b:v 2M magical_vp8.webm
@echo off
call :dirProcess
goto :eof
:dirProcess
for %%f in (*.web*) do %~p0\ffprobe.exe -show_data -hide_banner "%%f" >> %~p0\out.txt 2>&1
for /D %%d in (*) do (
cd %%d
call :dirProcess
cd ..
)
exit /bLast edited by bratch9; June 20th, 2023 at 18:44.
Forge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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June 20th, 2023, 18:52 #905
You dont need to activate it because it only has 'tokens' in the module.
If you go to 'assets' window and select the 'tokens' section you should find an 'Animated Spell Tokens' folder with these in.
Also note that it looks like the vp9 source files have been converted to vp8 versions.
( I'm not sure if the vp8 and vp9 were transcoded into a common vp8 format, because every file has an '_VP8' in the name. So they might have just been batch converted without taking into account the source format. )
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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June 20th, 2023, 18:54 #906
Any chance you are looking to fork out the animated tokens side ?
https://github.com/jackkerouac/animated-tokens
( Or all 4 of his git depots. )
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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June 22nd, 2023, 01:39 #907
Links to FG conversions (V8) of all four of Jack Kerouac's animated images/tokens repositories
If you downloaded the animated spell effects mod I posted earlier you might want to redownload it as I reencoded things
animated-spell-effects
animated-spell-effects-cartoon
animated-tokens
animated-maps
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June 22nd, 2023, 03:38 #908
Animation editing is not my forte. That said, is there a relatively simple solution I can follow to get rid of the hard edges/borders on some of the effects? Also, in the same vein, a way to capture and loop the animation at its peak instead of having it completely cycle through the whole effect?
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June 22nd, 2023, 04:21 #909
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June 22nd, 2023, 04:33 #910
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