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June 17th, 2023, 09:49 #1
How to use local URLs (including the local Syrinscape player) with v4.4 sound
This thread provides some ideas/insights into using the v4.4 file based sound playing for stuff other than local sound files.
I'm going to use the Syrinscape Fantasy Player as an example - but it can be applied to any URL that will carry out an associated action on the GMs computer.
It takes a little bit of work to get it going with the Fantasy Player - requiring setting up command/batch files to run the URLs.
For example, we have a couple of URLs taken from the Fantasy Player (accessible when 3RD PARTY APP INTEGRATION is enabled in Syrinscape settings):
Code:syrinscape-fantasy:moods/YWJhbmRvbmVkLWx1bmF0aWMtYXN5bHVtOjpTdWNoIGEgc2FkIGVtcHR5IHBsYWNl/play/ syrinscape-fantasy:stop-all/
Put each of these in their own command/batch file within the FG data directory, with "start" before each (this is for Windows). And then take the complete path for each and add into the File Import window.
For me, 00 - Stop.bat is:
Code:start syrinscape-fantasy:stop-all/
Code:start syrinscape-fantasy:moods/YWJhbmRvbmVkLWx1bmF0aWMtYXN5bHVtOjpTdWNoIGEgc2FkIGVtcHR5IHBsYWNl/play/
Obviously nowhere near as nice and slick as the one-click import for the web player. This is really an example of how you can use the Syrinscape Fantasy Player (and other URLs) to run media locally on the GMs computer. Maybe a community member can come up with an automated way of creating the command/batch files...Last edited by Trenloe; June 17th, 2023 at 13:04.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 17th, 2023, 09:51 #2
Reserved...
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 17th, 2023, 13:02 #3
Really appreciate you posting this! Did you miss something at the end of the post? You say that you'll end up with something like this but there is nothing after "this"?
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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June 17th, 2023, 13:04 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 17th, 2023, 13:11 #5Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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June 17th, 2023, 15:30 #6
Thanks for putting in the time and effort to create this extension.
I was wondering: would it be possible to add filters based on ID3 tags within the audio file to the application? Although we can filter based on the file Title, being able to filter based on the following could allow users with large libraries an easier way to manage sounds "on the fly" as it were. The filters I think could be most helpful would be:
1) Artist
2) Album
3) Genre
4) Album Artist
5) Composer
Again, thanks for all the time and effort in creating this extension!
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June 17th, 2023, 15:37 #7
This thread doesn't have an extension. It's a guide to how you can use local files via URLs with the recently released sound file functionality in FG v4.4.
That will have to be done in the base FG application. Good idea though - best to add it to the FG wishlist here: https://fgapp.idea.informer.com/Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 17th, 2023, 15:48 #8
Sorry Trenlore, thought this thread was for FGU SOUND - VLC SUPPORT.
Thanks for the quick response!Last edited by Lensman; June 17th, 2023 at 15:52.
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June 17th, 2023, 16:26 #9
This is an interesting workaround. It seems like a lot of work, but it could work for some users. It seems like it would be very simple for the built in player to be adapted to allow use of the fantasy/sci-fi players as all the links for them are included in the CSV download. All it would take would be a toggle somewhere to say use online or use legacy, then point to the other link (this is basically what my ext does, it picks the link to use based on the setting). Maybe they will consider it as a future enhancement
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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July 24th, 2023, 03:57 #10
I am so upset that your extension no longer works, Mattekure! I can't stand the online player... I have older players and it's just too much logistics to constantly try and walk them through getting connected to me, and inevitably two of my 6 players are going to run into technical issues and give up. Not to mention one other thing I don't like about the online player: it does NOT play the same sounds for everyone! For instance, if you are playing a soundset full of Troll grunts, it plays the grunt sound files randomly for each listener. Our table doesn't like that, because when someone comments on a sound that nobody else heard it doesn't help immersion.
I NEED the ability to use my local player again, and I don't have the aeons of time necessary to go through manually creating every single one of the links like described above. FG's integration is nowhere near as svelte as what you cooked up- I mean yours was fire and forget, worked perfectly, allowed me to activate sounds just by clicking a map link, and with the chat links addon for triggering sounds based on the chat window (without the need to create every sound link from scratch!) it was a powerhouse, not to mention it let us use our local fantasy/sci-fi players and let us pipe that audio to our players however we needed to (our table pipes my local fantasy player's audio over zoom).
Unfortunately I can no longer get your extension to work Mattekure, and when I came here to learn why I discovered FG had "integrated" it into the software which I am guessing is the culpritLast edited by JimSocks; July 24th, 2023 at 04:39.
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