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  1. #721
    Quote Originally Posted by sciencephile View Post
    When these are created, every item that is dropped from gear and treasure are placed in items so a GM can get to them outside of the parcels without having to own the original book that the item came from (Core Rulebook, Advanced Player's Guide, etc.). The "Campaign-Specific" items are items that are presented in the module in the Adventurer's Toolbox (or in this case, an appendix). Every one of those items you mentioned were presented in the Kingmaker Adventure Path as new items. I'm not sure what source you are looking at but according to Archives of Nethys, they are only found in Kingmaker. So I guess it is the definition of "Campaign-Specific" that is confusing. It is not that you cannot use the items in other campaigns, but where the items were introduced.
    Apologies, I am not sure if I am making myself understood here, or perhaps I am not understanding you. Despite what you are saying I am not able to follow the logic of what appears in the Items window and what doesn't.

    For example - you mention parcels. The stag's helm is present in the parcel "Gear: The Stag Lord" but does not appear when searching the "Items" window. On the other hand, Briar is present in the parcel "Treasure: F3. Briar's Grotto" and does appear in the "Items" window. Both of these items list "Source: Kingmaker Adventure Path" as their source on Archives of Nethys.

    Similarly: moon radish soup is present in the parcel "Treasure: Oleg's Reward (Lickweed Attack), Moon Radish Soup" and does appear in the "Items" window. Meanwhile, the rod of razors does not appear in the "Items" window, but is present in the parcel "Gear: Castruccio Irovetti". Like above both of these items list "Source: Kingmaker Adventure Path" as their only source on Archives of Nethys.

    The only possible rhyme or reason I can see here is that maybe items in "Treasure" parcels show up in the "Items" window but items in "Gear" parcels do not? Is that what is going on?

    Quote Originally Posted by sciencephile View Post
    If the new items were intermingled in the Items with the other 200+ items, you would never be able to differentiate them from the other 200+ items easily. Having them in both places would have duplicated the items in the search. If there are a couple in both places (like Briar), they will be duplicated on a search and was done by mistake.
    This is also not grokking for me, specifically "duplicated on a search". The problem I am having is the items showing up not at all on a search. Briar, meanwhile, shows up only once when searching in the "Items" window. What kind of search would result in "duplicates" as you mention?
    Last edited by MaxAstro; April 29th, 2023 at 23:14.

  2. #722
    the evil champions from the advanced players guide are not selectable classes when creating a character

    there is no usable kingdom tracking sheet included in kingmaker

  3. #723
    Quote Originally Posted by Faultychaosfx View Post
    ...

    there is no usable kingdom tracking sheet included in kingmaker
    An automated kingdom tracking system required an extension and was beyond the scope of the adventure itself. There are two extension in the FG Forge that handle kingdom tracking:

    https://forge.fantasygrounds.com/shop/items/918/view

    https://forge.fantasygrounds.com/shop/items/1180/view
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
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  4. #724
    Trenloe's Avatar
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    Quote Originally Posted by Faultychaosfx View Post
    the evil champions from the advanced players guide are not selectable classes when creating a character
    Welcome to the FG forums. Coding this is quite a change to the current implementation of the Champion class and so it hasn't been done yet.

    See this post for the steps to do this manually: https://www.fantasygrounds.com/forum...l=1#post641180
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #725
    Quote Originally Posted by Trenloe View Post
    Thanks for reporting. The investigator was also missing the automation for weapon mastery. This should be fixed in the next Tuesday update.
    I just noticed that the Swashbuckler is also missing automation for regular Evasion.

  6. #726
    Core Rulebook:

    The greater disrupting rune seems to be missing entirely; instead, its description has been welded onto the regular disrupting rune.
    Last edited by MaxAstro; May 6th, 2023 at 23:00.

  7. #727
    Advanced Player's Guide, Secrets of Magic, and Grand Bazaar:

    The armor and weapon property runes in these books are missing the "Armor Property" and "Weapon Property" subcategories (in the case of Advanced Player's Guide, they have the "Rune" subcategory instead). The runes in Treasure Vault do have these subcategories, so I assume this is an oversight rather than an intentional change.

    Also, on the subject of weird categorizations, the new runes in the Kingmaker Companion Guide are in the "Consumables" category instead of the "Runes" category.

  8. #728
    Module: Lost omens Absalom
    Problem: Pins on city wide map don't take us anywhere.
    Last week it was missing pins on Wise Quarter district map.
    Can this get fixed please!

  9. #729
    To further explain the problem with the pins on the Absalom map, the attached screenshot show the error message that is generated.

    Attached Images Attached Images

  10. #730
    Trenloe's Avatar
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    Thanks for reporting these issues.

    Quote Originally Posted by MaxAstro View Post
    I just noticed that the Swashbuckler is also missing automation for regular Evasion.
    Fixed in the next update cycle - should be Tuesday this week.

    Quote Originally Posted by MaxAstro View Post
    Core Rulebook:

    The greater disrupting rune seems to be missing entirely; instead, its description has been welded onto the regular disrupting rune.
    This will be fixed in a future Core Rules release.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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