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  1. #811
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    Quote Originally Posted by webdove View Post
    Hi,
    Forgive me for posting this question here, but I could not answer it with google.

    If I want to switchover from 5E to PF2E and run the first book of an adventure path like "Age of Ashes AP1", what is the minimal set of DLC modules that I have to pay for?

    Thanks
    Web
    The minimum is none… purchased materials just makes everything easier on you.
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  2. #812
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    Quote Originally Posted by webdove View Post
    Hi,
    Forgive me for posting this question here, but I could not answer it with google.

    If I want to switchover from 5E to PF2E and run the first book of an adventure path like "Age of Ashes AP1", what is the minimal set of DLC modules that I have to pay for?

    Thanks
    Web
    As mentioned by Zacchaeus, unless you plan to enter all the information yourself (not recommended), you'd need the module itself and a minimum of the Core Rules. If you'd like to give more options to the players, you may also want to look at the Advanced Players Guide (APG) (four more classes and additional options for the classes from the Core Rules) - then it's a case of what options you'd like available at your and your players fingertips - if you plan on doing some ad-hoc sessions then the Bestiary will be of use for a bunch of creatures, if you're going to give the players more options then products like Secrets of Magic and/or Dark Archive, Lost Omens Character Guide, Lost Omens Ancestry Guide, etc.. But the minimum is pretty much the adventure you're planning to run and the Core Rules.
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  3. #813
    Quote Originally Posted by Zacchaeus View Post
    Like all adventures everything that you need to run the adventure is in the module itself; including all of the items, monsters, images etc.

    To allow players to create characters (and to also have some idea of what the rules are) you'd need the Complete Core rulebook. Unless you inport all of that information yourself (I do not recommend this approach).
    Is it also true that I need the equivalent of the 5E DMG and PHB to interpret the rules and create characters, or is that contained in the adventure path module as well?

  4. #814
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    Quote Originally Posted by webdove View Post
    Is it also true that I need the equivalent of the 5E DMG and PHB to interpret the rules and create characters, or is that contained in the adventure path module as well?
    The Pathfinder Second Edition Core Rules combine the equivalent of the 5E PHB and DMG - you just need the Core Rules to cover the RPG system rules and creating characters. Plus see my post above about potential additional character options.

    The Adventure Path module only contains the adventure, plus any player data specific to the adventure. If you're familiar with 5E adventure DLC then it's the same format for PF2.
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  5. #815
    Testing with the beginner box. Human wizard vs ghoul. Ghoul applies a PCROLL save. Wizard fails the save. I click the * to the right of paralysis on the ghoul. Nothing happens. Shouldn't that apply flatfooted and lost turn?
    ghoul paralysis not working.png

  6. #816
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    Quote Originally Posted by webdove View Post
    Testing with the beginner box. Human wizard vs ghoul. Ghoul applies a PCROLL save. Wizard fails the save. I click the * to the right of paralysis on the ghoul. Nothing happens. Shouldn't that apply flatfooted and lost turn?
    ghoul paralysis not working.png
    Thanks for reporting this issue, we'll get it updated in a future update.

    In the meantime, add [FAILURE][CRITFAILURE] to the ability automation - so the whole automation for the ability is as follows:

    Code:
    "DC 15 Fortitude save"|Save: Fortitude[DC:15]
    "flat-footed condition for 1 round and lose its next turn"|Effect: Ghoul Paralysis (flat-footed and lose next turn); Flat-footed[D:1][FAILURE][CRITFAILURE]
    If you can't see the automation field, set the campaign option Experimental Development -> Show Ability Automation Field to "On". More information on NPC ability automation can be found in the PF2 FG Wiki here: https://fantasygroundsunity.atlassia...ity+Automation
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  7. #817
    Thanks. That fixed it. As a workaround for my first possible game this Friday I could edit all the creatures in the beginner box.
    For example: Hell Hound Breath has: "DC 19 basic Reflex save"|Save: Reflex[DC: 19][BASIC][CD]
    "4d6 fire damage"|Damage: 4d6 fire
    "can't use Breath Weapon again for 1d4 rounds"|Cooldown: 1d4; Also Special Recharge

    Does that change to:
    "DC 19 basic Reflex save"|Save: Reflex[DC: 19][BASIC][CD]
    "4d6 fire damage"|Damage: 4d6 fire[FAILURE][CRITFAILURE]
    "can't use Breath Weapon again for 1d4 rounds"|Cooldown: 1d4; Also Special Recharge
    or does crit need special code for more damage.

    A possible alternative workaround would be for me to get the bestiary in the hope that the coding in the bestiary is more current and correct for all NPCs so I would not have to edit anything if I used Bestiary NPCs as my source. Or is ruleset 18y where the problem is so the Bestiary would not fix it for me?

  8. #818
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    Quote Originally Posted by webdove View Post
    Thanks. That fixed it. As a workaround for my first possible game this Friday I could edit all the creatures in the beginner box.
    For example: Hell Hound Breath has: "DC 19 basic Reflex save"|Save: Reflex[DC: 19][BASIC][CD]
    "4d6 fire damage"|Damage: 4d6 fire
    "can't use Breath Weapon again for 1d4 rounds"|Cooldown: 1d4; Also Special Recharge

    Does that change to:
    "DC 19 basic Reflex save"|Save: Reflex[DC: 19][BASIC][CD]
    "4d6 fire damage"|Damage: 4d6 fire[FAILURE][CRITFAILURE]
    "can't use Breath Weapon again for 1d4 rounds"|Cooldown: 1d4; Also Special Recharge
    or does crit need special code for more damage.

    A possible alternative workaround would be for me to get the bestiary in the hope that the coding in the bestiary is more current and correct for all NPCs so I would not have to edit anything if I used Bestiary NPCs as my source. Or is ruleset 18y where the problem is so the Bestiary would not fix it for me?
    The [BASIC] tag in the Save automation means that the damage will be automatically calculated based off the save result, because it's a basic save.

    More info in the Save NPC ability automation entry here: https://fantasygroundsunity.atlassia...utomation#Save

    Specifying save results is only needed for effects. See here: https://fantasygroundsunity.atlassia...omation#Effect
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  9. #819
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    Quote Originally Posted by webdove View Post
    Thanks. That fixed it. As a workaround for my first possible game this Friday I could edit all the creatures in the beginner box.
    You shouldn't have to edit all creatures in the beginner box. They should have the common automation coded. If there's a specific issue, please report it here.

    Quote Originally Posted by webdove View Post
    A possible alternative workaround would be for me to get the bestiary in the hope that the coding in the bestiary is more current and correct for all NPCs so I would not have to edit anything if I used Bestiary NPCs as my source. Or is ruleset 18y where the problem is so the Bestiary would not fix it for me?
    The specific issue you reported, the Ghoul not having the success level assigned to the effect, is an issue with the original automation not being fully coded by the converter. The issues was reported in the bestiary, but wasn't reported for the Beginner Box, and the converter didn't check.

    For more information on NPC ability automation, with a spreadsheet of lots of examples, see this thread: https://www.fantasygrounds.com/forum...and-Automation

    And please post any questions regarding NPC automation (if it isn't an issue with DLC) in that thread. Thanks!
    Last edited by Trenloe; April 25th, 2023 at 16:14.
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  10. #820
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    Quote Originally Posted by webdove View Post
    Testing with the beginner box. Human wizard vs ghoul. Ghoul applies a PCROLL save. Wizard fails the save. I click the * to the right of paralysis on the ghoul. Nothing happens. Shouldn't that apply flatfooted and lost turn?
    ghoul paralysis not working.png
    This has been fixed in the Beginner Box update today: https://www.fantasygrounds.com/forum...pril-25th-2023

    Thanks again for reporting the issue.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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