Thread: PFRPG2 GM Enhancement extension
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February 28th, 2023, 00:39 #171
The only suggestion I might make is to consider any amount above the normal trivial cap "low" instead of trivial, since a) the trivial category specifically says "40 or less" and b) the special rule about trivial encounters not typically awarding XP at all. A 50 XP encounter is probably close enough to "low" that it should be worth XP.
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February 28th, 2023, 09:20 #172
I'd name it "XP award" and "XP budget". And for usability / readability I'd move the things around a bit:
top left: Party Size
top right: Party Level
center left: XP budget
center right: threat level
bottom left: xp award (plus recalculate button)
and maybe make the party size and party level fields, as well as the numbers field a bit different so people know they can enter their own values there. it's usually gray background for fields that can receive an input and white-ish background for fields that don't.
something like this: encounter_XP.jpg
also make sure to test it with 1, 2 and 3 players
edit: I also just found a bug!
when you add a level 0 creature and then afterwards add a different level creature, the level 0 creature's level will be changed to the same level as the new creature.
see here: encounter_bug.jpgLast edited by Montis; February 28th, 2023 at 09:38. Reason: added found bug
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March 1st, 2023, 00:50 #173
Thanks for the feedback. Unfortunately I can't really use your layout (which is certainly better): since I build on top of existing UI (to make sure that if people stop using my extension, their data is still fully compatible with standard use), I'm limited in what I can play with. The field XP, for example, it is unnamed in the original window so I cannot modify it. Award XP had the XP label written twice on the same place! I'm using just XP and Budget. Astro, I'll keep the trivial terminology for now, since I don't want to add even more special cases to the logic.
The Level 0 was actually a pretty nasty bug, thanks for finding it!
I'm pushing this as 1.8. Warning: this update MIGHT disable the extension: please re-enable it on the extension list before starting your game. This should not happen anymore on future updates moving forward.Last edited by dsaraujo; March 1st, 2023 at 15:59. Reason: WILL -> MIGHT
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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March 1st, 2023, 10:39 #174
Oddly enough the extension was still activate for me. It does show v1.8, so unsure what happened
After playing around with it a bit, I noticed that the budget isn't being calculated automatically anymore. Is it possible to turn that back on and just have the awarded XP plus threat need a button press to be recalculated?Last edited by Montis; March 1st, 2023 at 12:02.
My ideas to improve Fantasy Grounds:
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March 1st, 2023, 14:47 #175
The reason for not automatically calculate is because now threat can change when PCs are not 4 and level is different from the original encounter, and I don't want to automatically overwrite the intended difficulty from existing encounters from adventures when you just open an encounter. I might revisit this in the future.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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March 1st, 2023, 15:00 #176
Fix one bug and another pops up. The eternal curse of a programmer. It is now no longer picking up previously existing monsters but it is picking up newly added monsters.
Unmodified just opened up
Unmodifed.PNG
After running recalcuate
After Recalcuating.PNG
After adding a new monster
Newly added monster.PNG
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March 1st, 2023, 16:12 #177
I couldn't reproduce. I'm not familiar with your theme, but those hand icons mean those NPCs are marked as Neutral or Allies instead of Foes? If so, that is why they are not being used as part of the calculation. Can you try on a different encounter?
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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March 1st, 2023, 19:02 #178
Ah! Ok yeah they are are marked as neutral, I'll have to make note of that for any upcoming encounters in this AP.
(The theme is Barron, its in the FG forge)
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March 6th, 2023, 00:44 #179
I have a request. Any chance of making a potion/wand item builder? Like the rune forge but I put in wand + spell or potion + spell?
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March 6th, 2023, 01:15 #180
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