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  1. #51
    Quote Originally Posted by KliquidK View Post
    This ext fixes an issue so many of us have been having forever. An older rob2e ext used to try to address this, but that hasn't worked in a long time. Thank you! You should charge money on forge for it.
    I’m using CAE (critical assume essentials) and this extn to create stacks (shift-alt left click) and then allow choosing which token is on top. Perfect for mounts. But this finally fixes dropping spell tokens and not losing player NPC tokens on the layers.

  2. #52
    New version - v1.5.2

    Updated the overlap threshold formula so that it is now more intuitive and robust. If your threshold is set at 20%, then if either of the tokens is more than 20% overlapping another, it will pop up the selector. This calculation is very precise for calculating overlaps of squares, and slightly less precise for calculating overlaps of circles (though still good enough for here).

    Added a new game option

    Round Token Size to Nearest Grid Increment. If enabled, this option will scale tokens up to the nearest multiple of the grid size before calculating overlap. For example, if a token is scaled to 80% of the grid's size, enabling this option will cause the calculating to round that up to 100% of the grid size. Or if the token was 125% of the grid size, it would round up to 200%.

  3. #53
    MrDDT's Avatar
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    Nice, let me test this out, this sounds exactly what I was talkin about, Thanks Saagael!
    -MrDDT
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    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  4. #54
    New version - v1.6.0

    - Since double-clicking tokens to open their sheet is problematic with the pop up window, middle-mouse-clicking a token on the map (or a token in the selector window) will open its sheet.
    - Tokens in the token selector window now have an icon that displays their faction
    - Tokens in the token selector window now have a targeting icon to indicate if that token is targeted by your currently selected token.
    - Added 75% and 100% options for overlap threshold detection.
    - Added a new game option to enable or disable the extension's features without reloading the campaign.
    - Fixed issue where targeting would fail when a player targets something in a new campaign
    - Fixed issue where some settings that should be GM-only were changeable by players.
    - Fixed issue with ownership detection when selecting a token.

  5. #55
    In game tonight, the image window got closed while the Natural Selection was open. this left the natural selection window visible and threw this error whenever it was clicked. I finally was able to right click on it and select close window

    Last edited by mattekure; January 14th, 2023 at 03:51.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  6. #56
    Quote Originally Posted by mattekure View Post
    In game tonight, the image window got closed while the Natural Selection was open. this left the natural selection window visible and threw this error whenever it was clicked. I finally was able to right click on it and select close window

    Thus far I'm unable to reproduce this issue. If I close an imagewindow while the pop up is still open, selecting a token doesn't throw an error (though it also doesn't close it). This might be a ruleset specific issue, or a weird extension conflict.

    I will look at adding some checks so that the selector window closes if the image is closed.

  7. #57
    yeah, I kind of figured it was a weird case. It was easy enough to right click and close the selector window.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #58
    Quote Originally Posted by mattekure View Post
    yeah, I kind of figured it was a weird case. It was easy enough to right click and close the selector window.
    Just pushed v1.6.1 that closes the selector when the image that was clicked on closes. Whenever you have a chance can you double-check that it works with your ruleset/extensions?

  9. #59
    Love it, works great for me, at least with tokens from the combat tracker. I tried just dropping a spell token from my Assets->Tokens folder (like web) and while the web was on top of the character tokens the extension didn't kick off, and it appeared to behave like it did before the extension. Moving the spell token off on it's own space again, and I'm able to select the other ones using the popup.

  10. #60
    Quote Originally Posted by drempel View Post
    Love it, works great for me, at least with tokens from the combat tracker. I tried just dropping a spell token from my Assets->Tokens folder (like web) and while the web was on top of the character tokens the extension didn't kick off, and it appeared to behave like it did before the extension. Moving the spell token off on it's own space again, and I'm able to select the other ones using the popup.
    Thanks for the feedback. This is currently the intended behavior. Natural Selection only checks for tokens that are on the combat tracker. This is primarily to improve performance in the case that maps have lots of non-CT tokens, but I can add a game option toggle to also check overlap against tokens that aren't on the combat tracker.

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