Thread: 5E - Better Combat Effects Gold
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January 9th, 2023, 00:24 #351
I think there is a minor typo in the instructions/readme for RESTS/RESTL
The readme PDF shows
I think it should be reversed.
Shouldn't RESTS fire on either a short or long rest, while RESTL only fires on a long rest? It would seem strange to have something that expired on a short, but NOT a long rest.For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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January 9th, 2023, 03:35 #352-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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January 9th, 2023, 22:11 #353
- Join Date
- Apr 2020
- Posts
- 97
I just tried a simple "SDC:2, self, roll" effect and it didn't do anything. I replaced it with "INT: 4, self, roll" and that correctly increased the caster's save DC by 2. Is there a special format for SDC to modify spell save DCs?
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January 9th, 2023, 22:18 #354
Last edited by MrDDT; January 9th, 2023 at 22:24.
-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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January 11th, 2023, 00:47 #355
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January 11th, 2023, 00:49 #356
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January 20th, 2023, 03:56 #357
- Join Date
- Dec 2016
- Posts
- 37
I have a question about an existing feature and if this could be added or if someone could suggest an alternative. I have used ATKFADD to make it so that if someone has a critical miss their weapon loses its effectiveness (ATK:-1). Now I am trying to make an effect that if someone is hit by a crit, their armor class will drop by one. Thoughts?
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January 20th, 2023, 15:53 #358
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January 30th, 2023, 15:44 #359
Version Update 5.0 - Refactor
Feature: conditional operator WEAPON which will return true when a weapon property matches (requires Advanced Effects Extension)
Feature: BCEG saves support (RA) which will remove the effect on a failed or successful save
Feature: ATKCADD add effect/condition on critical hit
Feature: DMGR will now stack with itself
Changed: Damage filters SDC DMGAT, DMGRT, DMGDT no longer require all
Under the Hood: Moved signifgant code around to more fall in line with the FG paradigm and pipelines. Should be easier to maintain and less prone to errors
Under the Hood: Added a binary sorter for better performance when searching custom effects window with a lot of effects.
Under the Hood: Cleaned things up for 3.5e, still not supported but closer.
Performance: Output performance statistics for future performance enhancements to file BCEG-Performance.csv in campaign folder (it won't mean much to you)
This has been in playtest for about a month to help eliminate issues. Thank you @MrDDT, @SilentRuin,@nephranka @Vex for the help in playtest
If you are an extension dev and are hooking into BCEG, you are likely broken
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January 30th, 2023, 16:53 #360
- Join Date
- Feb 2017
- Posts
- 610
Hi Folks,
I'm not sure if this can be automated but figured I'd ask. I have a magic item ("Blazing Longsword") which does the following:
"This blazing longsword creates a brilliant flash of light and heat when you attack a creature with this weapon and roll a 20 for a Critical Hit on the attack roll. That target takes an extra 1d8 fire damage. Additionally, any hostile creature within 5' of the creature struck must succeed on a DC 10 Constitution saving throw or suffer 1d8 fire damage."
Is there a way to automate something like this? Any help would be appreciated. Thanks.
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