DICE PACKS BUNDLE
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  1. #621
    Weird... the original campaign file has it but not the exported module file. In any case, it was easy to fix this to have them align again. I checked it in as a hotfix so it should go into the LIVE environment very soon.

    Thanks for reporting the issue.
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  2. #622
    Strength of Thousands
    Hurricane's Howl
    20409 (my GM told me this is the encounter number?)
    Gang members have an incorrect AC (2 instead of 20)

    Possibly also other incorrect stats, my GM didn't double check the saves.

  3. #623
    Quote Originally Posted by Montis View Post
    Strength of Thousands
    Hurricane's Howl
    20409 (my GM told me this is the encounter number?)
    Gang members have an incorrect AC (2 instead of 20)

    Possibly also other incorrect stats, my GM didn't double check the saves.
    I double checked the other stats - only the AC appears to be missing the last digit - should be 21.

    It is fixed and checked in as a hotfix. Thanks for reporting.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
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  4. #624
    I've seen that the reference manuals in my PF2e adventures (Beginners Box/Malevolence) are all locked while the rest is unlocked.
    Can this be changed somehow? It's really cumbersome to search for a page in the stories (if there are stories), open that, unlock that, and so forth.

  5. #625
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    Quote Originally Posted by Zarestia View Post
    I've seen that the reference manuals in my PF2e adventures (Beginners Box/Malevolence) are all locked while the rest is unlocked.
    Can this be changed somehow? It's really cumbersome to search for a page in the stories (if there are stories), open that, unlock that, and so forth.
    Thanks for mentioning. I'll reach out to the adventure modules devs to see how we can best make changes to the adventure modules.
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  6. #626
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    Quote Originally Posted by Zarestia View Post
    I've seen that the reference manuals in my PF2e adventures (Beginners Box/Malevolence) are all locked while the rest is unlocked.
    Can this be changed somehow? It's really cumbersome to search for a page in the stories (if there are stories), open that, unlock that, and so forth.
    I've updated the Beginners Box GM Guide to have an editable Reference Manual, and I also set the NPCs to be read only (as per the development guidelines as these are base reference data). This update should be pushed with the next update cycle.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #627
    I fixed all my PF2 adventure modules and they should be pushed with the next update cycle, as well.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

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  8. #628
    Advanced Player Guide
    Evil Champions Reactions
    The evil champions reactionary feats are missing
    Fix is to add Iron Command, Selfish Shield, and Destructive Vengance

  9. #629
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    Quote Originally Posted by UltimateGM View Post
    Advanced Player Guide
    Evil Champions Reactions
    The evil champions reactionary feats are missing
    Fix is to add Iron Command, Selfish Shield, and Destructive Vengance
    Those aren't actually feats. They're reaction activities that are part of the class features - they may appear similar to feats, but they aren't actually feats; so they can't just be added as feats.

    See some more information on how to currently create an evil champion in the APG thread here: https://www.fantasygrounds.com/forum...l=1#post641180 I've been holding off coding this until the new activities functionality in Release 19 is available.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #630
    Shadows at Sundown:

    The strigoi servants are missing the details of their weaknesses (it just says "strigoi weaknesses" with no description). Their sneak attack is also incorrectly automated, written as "1DMG: d6" instead of "DMG: 1d6"

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