Thread: Trigger Me Timbers
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October 2nd, 2022, 16:24 #81
It is certainly on my radar in general. The primary concern is how to handle edge cases such as the fact that choosing to gain more temporary hit points replaces the current amount, which creates a challenge for properly associating the temporary hit points with the matching effect. As a rule, I find that not having automation is better than automation that gets in the way, so I tend to be overly deliberate in how I approach them.
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October 2nd, 2022, 19:23 #82
- Join Date
- Jun 2019
- Posts
- 140
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November 17th, 2022, 15:03 #83
Hello! I just found this extension and I think it's great I am currently using it in both my 5e and PF1e campaigns. I noticed that there seem to be considerably more options for creating triggers in the 5e version. For example, triggers can be keyed to character traits or feats in 5e but I only seem to be able to key triggers to effects in PF1e (or at least that is all I have figured out how to do). I was wondering if there are any plans to expand the functions of this extension in non-5e rulesets.
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November 19th, 2022, 13:50 #84
I feel I must be missing something...
Death Ward.png
I did not alter the Death Ward example, I was trying to get it automated for Relentless Endurance, but I couldn't get that to work so I decided to go with the example Death Ward and test. That also didn't work. I have it in the active triggers and I have the effect on the PC (both shown in the screenshot), but when damage exceeds current HP the PC dies with no trigger. I also tested it with higher HP max as well as my test character only had 35 max and damage exceeded max not just current (just in case it was that causing it) but it had the same result, death is death, without death ward kicking in.
Other triggers are working great though. Love this ext for Flames of Phlegethos!!!
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November 22nd, 2022, 00:25 #85
I was looking at the 5E event that trigger actions. How hard/possible is adding "Complete a Short Rest" or "Complete a Long Rest" type triggers? I'm thinking it might be just as easy to use the (I think it's BCEG) RESTL tag for ongoing saves vs a disease. But, wasn't sure if this was a better option.
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November 25th, 2022, 16:47 #86
The other night, I was setting up Relentless Endurance. It worked most times. But once I added a second (similar) effect from an item - that's supposed to award temp hp on the same criteria - it seemed to fail inconsistently for that character. I had to clear the effects and active triggers and start again fresh before it would work again.
I didn't *see* anything in the trigger that would recognize the "once until after a long rest" bit.
While Lucky and Bardic Inspiration would keep working over and over.
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November 25th, 2022, 18:43 #87
Basically it comes down to the fact that I personally am only really familiar with 5E, and by proxy CoreRPG. Where possible I try to make things work for CoreRPG, which will then work with most other rulesets. However, for specialized functionality that isn't always possible; I do welcome assistance for supporting other rulesets though, and have done so in the past for a few things specific for 4E.
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November 25th, 2022, 18:46 #88My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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November 25th, 2022, 18:48 #89My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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November 25th, 2022, 18:49 #90My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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