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April 3rd, 2022, 12:52 #271
- Join Date
- Nov 2017
- Posts
- 25
Okay, just so you are aware of it and you know its happening. Working as intended. Thanks, I like what's been done so far. I'll keep filling in data. Thank you
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April 3rd, 2022, 19:03 #272
- Join Date
- Nov 2017
- Posts
- 25
Can you post an image of a generic monster filled out as an NPC.. There's alot of different fields and I'm not sure what all the fields are for..
Thanks
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May 17th, 2022, 01:39 #273
I've been playing around with the SotDL ruleset and overall I quite like it, but i did notice a couple of things, there's no option for Items to be Containers (pg 100 of the most recent rulebook for details) and contain other items and thus reduce overall encumbrance.
Also can you add option (or am I just missing it) so that when you attack with a weapon from the Weapons section you always roll a boon or bane? For example Warriors have Weapons Training and always attack with a boon, it would just be easier if the weapon entry could have banes/boons added to the attack roll I think.Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
Time Zone: Central Daylight Time (GMT-5)Currently Running:
ShadowdarkCurrently Playing:
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Pathfinder 2E
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May 17th, 2022, 14:57 #274
Right now containers isnt on my list.
We are trying to work out the best way to handle those Talents.
You'll likely see something to support them sometime in the next week.
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October 18th, 2022, 23:58 #275
- Join Date
- Nov 2017
- Posts
- 25
Screenshot 2022-10-18 175701.jpg
When the goblin swings at Jose( a character) , it calculates whether the goblin hit or not.. But when Jose swings at the goblin.. shows the total, but doesn't state whether it hit or missed.
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October 19th, 2022, 00:12 #276
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October 19th, 2022, 00:13 #277
Please note this thread is for the FORGE product only. Use the official ruleset thread for posting issues with the store version.
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January 16th, 2023, 15:01 #278
- Join Date
- Mar 2020
- Posts
- 14
Apologies, first time posting. I tried searching the thread but couldn't find it, what's the difference between the Forge version and the Store version? Thank you.
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January 16th, 2023, 15:05 #279Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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January 17th, 2023, 00:08 #280
Hi Arcanus888
It does lag a few builds behind the official release.
Its completely free but you have to enter your own data.
The catch though is we have several times made UI changes to improve the gameflow based on feedback that has resulted in data changes.
We update the official data to reflect those changes but self entered data has to be updated manually and probably throws some ugly errors when its using old data.
We are in the middle of a large update which will hopefully be the last one that has a major effect on data.
If you are on the fence a suggestion could be:
Buy the store version after the next update. You get to try it for 30days and if its not what you are after you can refund up till your 30days by logging a ticket with support.
Otherwise use the free version - just know after some updates you have to update your data. It can all be updated within the UI but it has to be done manually.
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