Thread: MoreCore Character Sheets
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July 17th, 2022, 04:19 #111
- Join Date
- Jan 2018
- Posts
- 13
Hello, is anyone aware of a Worlds Without Number (or Stars without Number) character sheet?
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July 17th, 2022, 04:20 #112
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September 6th, 2022, 04:00 #113
Hey everyone,has anyone got to work on a mutant year zero sheet?,been planing to play with some folks but sadly I cant find one and even when I could dip my hand I can already tell I might need to change a lot of the stuff from the default sheet
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September 6th, 2022, 08:34 #114
Hi AzrakN
Ive never played MYZ.
If you tell me how each thing works mechanically Ill tell you how I would set it up in MoreCore
Attributes
Strength/Agility etc
Tell me Min/Max values and how you would use them in game, how they affect your rolls etc
Damage/Fatigue etc
Tell me Min/Max values and how you would use them in game, how they affect your rolls etc
Conditions
Tell me Min/Max values and how you would use them in game, how they affect your rolls etc
Skills
Tell me Min/Max values and how you would use them in game, how they affect your rolls etc
Gear
Does it affect your rolls etc
Talents
Does it affect your rolls etc
Mutations
Does it affect your rolls etc
Mutation Points
What are they? How are they used? How do they affect your rolls?
Rot Points
What are they? How are they used? How do they affect your rolls?
XP
What are they? How are they used? How do they affect your rolls?
Relationships
What are they? How are they used? How do they affect your rolls?
And finally explain combat.
You can answer over several posts over time if that helps.
The more info you provide the better I can help you.
But dont just cut and paste from the rules.
I have the game but I have ZERO time to read it and learn it.
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September 6th, 2022, 16:27 #115
So first of all thank you very much my plan is to get a working sheet more than anything then focus on making the other two books sheets too.
My main grips are with me not being able to resize or move around stuff on the sheet even after following the tutorials.
But here is also the descriptions of those systems in a basic way since they really are mostly summed up in a "how many dices should you roll"
Attributes:
Their Min/Max is from 0 to 5 they are more than anything used to do certain
actions as expected,more than anything they dictate how many dices get rolled
say 3 of Agility makes you roll 3 dice everytime you use Agility
Damage,Fatige,Doubt and Confusion also go from 0 to 5.
These are easier to manage since the idea is that each one affects an attribute
by reducing it one point.
so they go like this:
Damage affects Strenght
Fatigue affects Agility
Confusion affects Wits
Doubt affects Empathy
Conditions:
These arent really something that does more than hinder the character way of
healing,critical injuries too are mostly only penalties on rolls
Skills:
They are also used for some actions as Attributes do too,these are a little
more focused to fine tune one can say,they work the same as Attributes in the
way you roll as many dice as points that you have on them.
Gear:
They affect some rolls but that depends on the item,not all of them do of course
these can be pretty much done on the items tab and added later on the sheet thats what I do mostly on other systems
Talents:
They can affect certain rolls by giving one a certain extra dice or letting
someone get a bonus on a result for example giving one a +2 on the roll result
after crafting something or letting one use Agility instead of Strenght on
certain checks
Mutations and mutation points work together:
Everyone gets one at the start and you always have an starting amount
equal number of Mutation
points to your Mutations (say you have 5Mutations then you get to have
5 Mutation points),the Max mutation points one can have is 10.
How they are rolled is easy,you spend one point to activate one mutation
then you roll a basic dice,if you decide to use an extra mutation point then
you gret an extra dice to roll.
Rot points:
These are something that gets build up at certain zones of the map,the max
number one can have of these is 10.
The system is simple say you have four rot points,then you roll four dice and if
they land on a certain number you take one point of Damage (so less Strenght)
Experience or XP:
This is something more than anything thats used as always to level up
the way it works is pretty much by being given at the end of the sesion at the
GM choice,every five XP a player gets to either improve one Skill by one level
or they get a new Talent (this resets their XP back to 0 so one can say 5 xp is
always taken as a level up)
Relationships:
These are more than anything plot related and for exp gain,since they
are player choosen I dont think anything extra more than giving a field one can
fill up would be needed
Combat:
This might be too abstract per say but I played Aliens RPG and I always think
the two games share some of these ideas pretty much so here we go.
First everyone gets to roll for initiative as expected,this is done by a D6
+ your Agility score
So at each turn both players and npcs can roll for one skill or use a Mutation
hence why there are skills called shoot,fight and the such those are used
for the attack rolls depending on what is being used
this is what I think more than anything affects as there isnt really a full list
of attacks and the such due to the many ways combat can go so its mostly up
to the players and GM to decide
As said before the skills used depends on the action or the gear used so players
usually know how many dice they need to roll and the results are choosen by that
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September 7th, 2022, 14:37 #116
Ok give me a couple of days. Am working up a few things.
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September 12th, 2022, 00:50 #117
I've been searching for a Wrath and Glory sheet and think I found one on the forums but have no idea how to use it. Also, is there a theme for W&G somewhere?
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October 7th, 2022, 22:04 #118
Would Morecore be the best solution for Lamentations of the flame princess?
Or does anyone have a working sheet and by working i mean just roll saves , roll ability checks and stuff .
I do not need it to work in the combat tracker as i only use 2 tokens in the tracker , party and enemy.
Thanks for the responses!
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October 7th, 2022, 23:12 #119
It would certainly work but would Baynes OSE also work?
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October 8th, 2022, 13:31 #120
Heya , yeah it looks like i might be able to use this , i never even thought of it ty
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