Thread: 5E - Token Height Indicator
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September 4th, 2022, 17:45 #551
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September 6th, 2022, 04:12 #552Grand Patriarch
- Join Date
- May 2013
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- East Coast USA.
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Upon further investigation, I see that it is not working with a hex grid (Gurps generally uses hexes). In fact the only grid setting that it seems to work with is square grid.
It used to work with hex grid.
EDIT: Sorry for not answering your question. It does not work even without any other extensions loaded. The hex grid seems to be the culpritLast edited by seycyrus; September 6th, 2022 at 23:47.
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September 7th, 2022, 02:05 #553
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September 7th, 2022, 03:41 #554Grand Patriarch
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 966
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September 7th, 2022, 04:22 #555
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September 9th, 2022, 17:46 #556Grand Templar
- Join Date
- Apr 2019
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- 290
I'm getting a clash with this EXTN and 'Automatic Flanking and Range' Extension. I suspect 'getDistanceBetweenTokens' is modified by ' Token Height Indicator' EXTN causing the Calculation for 'Automatic Flanking and Range' to miscalculate distance for Large creatures (2x2 squares)
2022-09-05 (1).jpg
The 'Automatic Flanking and Range' EXTN is widely used from DMGUILD and I was hoping the issue could be looked at.. I have posted on 'Kent-Mccullough-Stuff' Discord Thread. Testing shows only an issue with only your 2x EXTNS loaded.
Have you seen this issue before ?Last edited by EllivasKram; September 9th, 2022 at 17:51.
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September 9th, 2022, 20:01 #557
Here are the Auto Flank and Range posts from the past 14 months, oldest to newest.
https://www.fantasygrounds.com/forum...nge#post608182
https://www.fantasygrounds.com/forum...nge#post611734
https://www.fantasygrounds.com/forum...nge#post636912
https://www.fantasygrounds.com/forum...nge#post636912
It was reported working in January, so either you're not running the latest versions, or something has since broken.
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September 9th, 2022, 20:59 #558
I think I may see the problem and it's in THI. I shoule be able to get an update out today if I can track it down.
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September 9th, 2022, 22:48 #559Grand Templar
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- Apr 2019
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- 290
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September 10th, 2022, 03:00 #560
No worries at all, and second your feelings about the community. Version 5.1 is live on the Forge, which should fix the issue you're seeing and hopefully fixes the hex grid issue seycyrus found as well (can't confirm yours directly as I don't own that extension and my ability to reproduce the hex thing came and went a few times). Let me know if there are any issues with either.
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