Thread: 5E - Capital Gains
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June 18th, 2022, 21:45 #81
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Being able to track how many items, or how much of a certain currency you have in your inventory as a resource would be neat
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June 18th, 2022, 21:50 #82My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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June 18th, 2022, 23:32 #83
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So, if for example you had an item such as arrows in your inventory, you could have an ability which consumes arrows from your inventory.
The idea came from my homebrewing a Dark Gift for a ravenloft game which allows a person to eat gold pieces to fuel certain abilities - so being able to use an item as a resource (either in a similar way to how hit dice are coded as a special resource) or by allowing you to create a resource with the same name as the item in your inventory and have them mirror each other... something like that?
Am I explaining this well, or not at all haha
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June 20th, 2022, 18:22 #84
Hmmm. Well, for the arrows in particular I would guess that Ammunition Manager might be an ideal fit.
For general item usage tracking, Kit'N'Kaboodle supports consumables by setting them up as single charge items that are destroyed on the last charge being used, and when used with Capital Gains a special resource of "Item Name Charges" is available, similar to hit dice.
Which leaves coins, or treasure in general, which I'll definitely give some thought to. However I think it is probably a fairly niche feature, so may be a bit low on priority.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
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June 20th, 2022, 18:50 #85
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Glad to know at least of of that functionality exists through other extensions
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July 15th, 2022, 21:56 #86
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There seems to be an issue with Kit'N'Kaboodle, the "add resource" option is no longer there when using "add action" in any of the actions tab.
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July 16th, 2022, 10:57 #87My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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July 19th, 2022, 02:22 #88
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July 22nd, 2022, 16:18 #89
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If I'm understanding this extension correctly ... this could be used to automate the optional "spell points instead of spell slots" rule, yes?
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July 22nd, 2022, 16:24 #90
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