DICE PACKS BUNDLE
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  1. #2331
    Quote Originally Posted by srbongo View Post
    Not only this, but the previous ruleset (which is still findable on the forums) from way-back-when works well on FGC, I would suggest pointing people to that ruleset instead, and continuing the development on this one.

    Just one GM's opinion
    I agree Fantasy Ground Classic is officially unsupported by Smite Works anyway. At least they said that awhile back they were going to stop supporting it.
    Last edited by sevrick; July 14th, 2022 at 00:24.

  2. #2332
    Quote Originally Posted by srbongo View Post
    Not only this, but the previous ruleset (which is still findable on the forums) from way-back-when works well on FGC, I would suggest pointing people to that ruleset instead, and continuing the development on this one.

    Just one GM's opinion
    I would never suggest using that old ruleset.
    It is very, very outdated, but I guess each person will have an opinion on it.

  3. #2333
    NEW RELEASE!
    Version 2022-07-14

    Unless mentioned, the fix or improvement is for both Genesys and Star Wars.

    Fixes:
    - Combat Tracker: Updating Wound Current in a minion would not update the remaining number of minions in combat tracker. Fixed
    - Combat Tracker: Mion and Rival npcs should no longer display Strain fields (as expected)


    Improvements:
    Genesys: Added filter for Settings in several database windows
    Genesys/SW: Improved filter for Source, in several database windows


    Known Issue:
    If a PC enters a shared player vehicle, and later this vehicle is deleted, the combat tracker entry for that PC will not update the current vehicle.
    Workaround: Either remove/readd PC to combat tracker or reloading the campaign will fix this.
    This will be fixed in the next release




    How to download the new version:

    FG Unity:
    You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
    (P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
    (P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)

    To subscribe and download the rulesets, follow the links:
    Genesys: https://forge.fantasygrounds.com/shop/items/143/view
    Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
    (Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)

    FG Classic
    Recent updates in FantasyGrounds is making it hard to keep updating the Rulesets to make them work with FGClassic
    For now I do not suggest using the updates in Classic. I will later provide a link with the most recent ruleset versions that still work in classic, in case anyone need.


    Modules and other extensions need to be downloaded from the above link below
    https://drive.google.com/drive/folde...R-?usp=sharing

    Download Genesys ruleset even if you are playing Star Wars
    Always remember to download BOTH rulesets if you intend to use Star Wars

  4. #2334
    Sweet release. I like the changes to the pictures on the icons and the movement of descriptions tab to a different category. Thanks so much Johniba.

    Out of rapt excitement, what is next priority on the to-do list?
    Personally hoping for planets tab.

    Regarding planets two ideas:
    1. A tab or location for a picture of the planet
    2. Much lower priority but I have hopes of populating the planet tab, and the getting a map to drag and drop the planetary descriptions onto the Galactic map. That said, how difficult would it be to alter the default push pins to another more galactic map appropriate icon?
    Last edited by Xarax; July 15th, 2022 at 19:51.

  5. #2335
    Quote Originally Posted by Xarax View Post
    Sweet release. I like the changes to the pictures on the icons and the movement of descriptions tab to a different category. Thanks so much Johniba.

    Out of rapt excitement, what is next priority on the to-do list?
    Personally hoping for planets tab.

    Regarding planets two ideas:
    1. A tab or location for a picture of the planet
    2. Much lower priority but I have hopes of populating the planet tab, and the getting a map to drag and drop the planetary descriptions onto the Galactic map. That said, how difficult would it be to alter the default push pins to another more galactic map appropriate icon?
    Currently I am designing the new Attachment Mods feature. I need to be careful with this one, as if I do not do it right, it will need rework when I start developing automation.
    I am almost done designing this "on paper". I did the same approach with the specializations tree...One thing about development is that there are multiple ways to do something, but making it future proof is important i think...

    So, now that i see your explanation on planets, I think I will do it first, mainly because creating a planets database is super mega quick
    I will also make sure to add a spot for the picture. There is one thing though:
    Due to the nature of this database I highly suggest sevrick leave this one out of his libraries (because the database will be pure descriptions)

    About the pins, I dont know if they are available for customizations and even if they are, if it is possible for example, to choose when to use the new images (makes sense to use them in space maps, maybe not in ground maps where a traditional pin is best)

    EDIT: in paralel, I am redesigning the Actions tab, in specific where the weapons are listed.
    The new one will use a similar code to the one we have in DND5.
    At this point I will add a way for players to add extra dice (semi automation: so the ruleset will not add dice automatically when a player has a particular talent, but the player can add the dice automatically to the weapon, editing it)


    This new Actions tab will have extra info under each weapon:
    - Not only the current Quality list, but also extra effects from attachments and its mods.
    - We will also have the current weapon repair status: undamaged,/minor/moderate/major

    My biggest challenge now is that one feature needs the other:
    - working on the attachments mod requires that i think ahead on automation (otherwise it will need rework and editing all attachments again later)
    - working on adding repair status also requires that i make it so it will work with automation (damage = minor should automatically add a setback, moderate adds a difficulty die, and major should not allow the weapon to be used)
    - all of the above need that i work on improving actions tab
    - improving actions requires that i rewrite the draging of dicepools to the shortcuts bar :P

    So that is where i am at
    Last edited by johniba; July 15th, 2022 at 22:00.

  6. #2336
    This all sounds so cool! Thanks for planning on adding the Planet Tab soon. Will give me something to work on while waiting for the awesome automations your talking about!

  7. #2337
    I was wondering if it was possible to add a bar at the top of the skills columns that would let you toggle what you sort by.

    For Example
    ---------Skills--------
    [Skill] [Type] [Char][Rank]
    Brawl Combat BR

    So if If I click Skill it will sort the list alphabetically Ascending if I click it again it's sorted descending. This would go the same for the other columns. This would also remove the need to add the previous suggestion about hiding skills with no ranks. If you could sort by ranks you could bring all the relevant skills up to the top.

    It is a common functionality for lists in other programs, but I don't know if it is something you can add to FG.

  8. #2338
    Quote Originally Posted by sevrick View Post
    I was wondering if it was possible to add a bar at the top of the skills columns that would let you toggle what you sort by.

    For Example
    ---------Skills--------
    [Skill] [Type] [Char][Rank]
    Brawl Combat BR

    So if If I click Skill it will sort the list alphabetically Ascending if I click it again it's sorted descending. This would go the same for the other columns. This would also remove the need to add the previous suggestion about hiding skills with no ranks. If you could sort by ranks you could bring all the relevant skills up to the top.

    It is a common functionality for lists in other programs, but I don't know if it is something you can add to FG.
    I think it is possible, I will check

  9. #2339
    Automation is cool, but having the ability to put in the extra dice on the character sheet is a very nice "until then" Good stuff! Also, those specialization trees and the backup/ restore system are working like charms. Appreciated.

  10. #2340
    Quote Originally Posted by kessler25 View Post
    Automation is cool, but having the ability to put in the extra dice on the character sheet is a very nice "until then" Good stuff! Also, those specialization trees and the backup/ restore system are working like charms. Appreciated.
    This is also a great top of the pile request. No idea if it is possible, but many talents also remove setback dice automatically. Being able to add negative setback as well as boost dice would also be a nice feature.

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