Fantasy Grounds Merchandise
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  1. #2211
    Looks good but the text for the talent trees is super small now. I know of some ways people handle this issue is to set a default text size, maybe the size it was originally, then if a description is too long it lowers the font size of that talent to fit the box.

  2. #2212
    Quote Originally Posted by sevrick View Post
    Looks good but the text for the talent trees is super small now. I know of some ways people handle this issue is to set a default text size, maybe the size it was originally, then if a description is too long it lowers the font size of that talent to fit the box.
    I will revert the font size to what it was before.

  3. #2213
    Quote Originally Posted by johniba View Post
    I will revert the font size to what it was before.
    Will the text fit into the boxes still?

  4. #2214
    I have just uploaded again the Genesys ruleset, with bigger fonts for summary in the spec tree.
    I also fixed an issue with the backup/restore code, which was not removing summaries from talents in spec trees inside character/npcs


    Quote Originally Posted by sevrick View Post
    Will the text fit into the boxes still?
    The only text that did not fit for me was sniper shot, but i did not enter texts for everything yet.
    If you see any text that does not fit, let me know.
    I will try resizing the boxes, and if that is not possible, i will let you know so you can try shortening texts, but i want to try

  5. #2215
    What about a scroll wheel to the right appearing for text that is too large?

    As for a list of Talents too big:
    • Desperate Repairs
    • Body Guard
    • Weak Foundation
    • Push the Specs
    • Side Step


    There were some other ones that were like a word or two outside and I didn't mention them. Since if the ones above were fixed they should be also

  6. #2216
    Quote Originally Posted by sevrick View Post
    What about a scroll wheel to the right appearing for text that is too large?

    As for a list of Talents too big:
    • Desperate Repairs
    • Body Guard
    • Weak Foundation
    • Push the Specs
    • Side Step


    There were some other ones that were like a word or two outside and I didn't mention them. Since if the ones above were fixed they should be also
    Yeah I can add a scroll wheel. I will test it with those Talents

    EDIT: Did some tests, and to add a scroll wheel I need to modify the code in the talent node a little.
    The quick solution would be to just make the talent nodes a bit longer, but that adds to the overall size of the specialization window.

    Tomorrow I will try modifying the talent so it can have a scroll...
    Last edited by johniba; June 21st, 2022 at 03:42.

  7. #2217
    This looks awesome! Thanks so much Johniba! The ability to drag and drop additional ranked talents is amazing and will make filling in the NPCs so much easier. I found it worth while to try and shorten some of the descriptions but making the descriptions that are too big scroll able would be a really cool idea. You can click the Talent trees on and off on the Specialization tree! I was wondering how involved unselecting a talent on the tree would be, and it's just a click! Brilliant!


    A few things that I noticed,
    • There was talk about making the talent descriptions less wide and longer. Is that still happening or was it pushed back for a later update?
    • I have no idea how difficult it would be to add this kind of automation but is it possible to say, for your first specialization tree to have all of the skills attached to that career and tree be auto selected as class skills? Not high priority, and I have no idea what it would take but it would be nice to have that on the future automation pile somewhere.


    Again, Johniba thanks so much for all you do! This work is immensely appreciated.

  8. #2218
    Quote Originally Posted by Xarax View Post
    This looks awesome! Thanks so much Johniba! The ability to drag and drop additional ranked talents is amazing and will make filling in the NPCs so much easier. I found it worth while to try and shorten some of the descriptions but making the descriptions that are too big scroll able would be a really cool idea. You can click the Talent trees on and off on the Specialization tree! I was wondering how involved unselecting a talent on the tree would be, and it's just a click! Brilliant!


    A few things that I noticed,
    • There was talk about making the talent descriptions less wide and longer. Is that still happening or was it pushed back for a later update?
    • I have no idea how difficult it would be to add this kind of automation but is it possible to say, for your first specialization tree to have all of the skills attached to that career and tree be auto selected as class skills? Not high priority, and I have no idea what it would take but it would be nice to have that on the future automation pile somewhere.


    Again, Johniba thanks so much for all you do! This work is immensely appreciated.
    1- on the size of the talent descriptions: Yes I will be resizing for the next update so you will all be able to give feedback

    2- I was already going to do just that but I wanted to release the part 2 of spec trees today
    Tomorrow I will be releasing that feature: dragging a career or specialization to a character will auto select the career or specialiation career skills automatically


  9. #2219
    Quote Originally Posted by johniba View Post
    1- on the size of the talent descriptions: Yes I will be resizing for the next update so you will all be able to give feedback

    2- I was already going to do just that but I wanted to release the part 2 of spec trees today
    Tomorrow I will be releasing that feature: dragging a career or specialization to a character will auto select the career or specialiation career skills automatically

    Awesome on both counts! Looking forward to it!

    Some additional questions for the bottom of the pile:
    • Are there plans to set up an individual Tab specifically for the planets or are we going to leave that to story tab?
    • If there are plans to set up a tab specifically for the planets, perhaps it might be worth while to think about having 3 Tabs for the descriptions of those planets, One for each setting. No idea if this is practical, but there is certainly some overlap between the setting books and that might be an easy way to condense the number of double and triple entries that appear, assuming the GM is running a game in all three.
    • Is there a way to fill in the longer descriptions of the critical injury and critical hit tables? It's awesome that we can drag and drop criticals onto tokens with a single counter but it would be nice if we could actually edit the descriptions that are generated to give the whole information, instead of just the copyright lite version.

    hanks again for all your hard work on this!
    Last edited by Xarax; June 21st, 2022 at 15:39.

  10. #2220
    Quote Originally Posted by Xarax View Post
    Awesome on both counts! Looking forward to it!

    Some additional questions for the bottom of the pile:
    • Are there plans to set up an individual Tab specifically for the planets or are we going to leave that to story tab?
    • If there are plans to set up a tab specifically for the planets, perhaps it might be worth while to think about having 3 Tabs for the descriptions of those planets, One for each setting. No idea if this is practical, but there is certainly some overlap between the setting books and that might be an easy way to condense the number of double and triple entries that appear, assuming the GM is running a game in all three.
    • Is there a way to fill in the longer descriptions of the critical injury and critical hit tables? It's awesome that we can drag and drop criticals onto tokens with a single counter but it would be nice if we could actually edit the descriptions that are generated to give the whole information, instead of just the copyright lite version.

    hanks again for all your hard work on this!
    The planets database is a cool idea, and easy to do
    What other fields would you like to have in the planet record?

    For the critical injury, I will think about it, it would be possible to create a critical table database so you could edit the texts

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