DICE PACKS BUNDLE
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  1. #2181
    Some idea for the bottom of the pile: a Rollable table on the party sheet tab that collects all players Morality, Obligation, and Duty, so that you can easily automatically roll them at the beginning of the session without having to generate or keep up to date the ever-changing table.

    Speaking of tables is there a way to easily and without any trouble change the text format in the tables so that they can contain the rich text format that allows us to put the symbols in it? Filling in the Tables and Edge of the empire has an obligation that has setback dice in the description but they don't become setback when you type in [S].

    Also I noticed on the Items entries that the price is indented a bit from the rest of the information column.

    Thanks for all you do Johniba and Sevrick!

  2. #2182
    Quote Originally Posted by Xarax View Post
    Some idea for the bottom of the pile: a Rollable table on the party sheet tab that collects all players Morality, Obligation, and Duty, so that you can easily automatically roll them at the beginning of the session without having to generate or keep up to date the ever-changing table.
    That was my original plan, but I ended up forgetting to add as a to-do

    The way that the party sheet is populated it already has all the info I need to make such an automation.

    I am writing this down so I can work on this after the specialization tree is ready

    On this topic, I will also use part of my code from the spec tree to create the powers tree aswell

    Quote Originally Posted by Xarax View Post
    Speaking of tables is there a way to easily and without any trouble change the text format in the tables so that they can contain the rich text format that allows us to put the symbols in it? Filling in the Tables and Edge of the empire has an obligation that has setback dice in the description but they don't become setback when you type in [S].

    Also I noticed on the Items entries that the price is indented a bit from the rest of the information column.

    Thanks for all you do Johniba and Sevrick!

    Tables: I will see what i can do, should not be difficult
    Price: easly fixed, will do that.
    Last edited by johniba; June 13th, 2022 at 15:26.

  3. #2183
    This looks awesome. I have been waiting for this functionality to pick up my game. Great work. I was wondering not because i don't appreciate it, but are these all going to be added to the libraries so that i don't have to type out all of the specializations in the game? Also, i may have missed it on the char sheet and in the discussions. Is there a place you drag the specializations?
    Last edited by Elvedui; June 15th, 2022 at 00:05.

  4. #2184
    Quote Originally Posted by Elvedui View Post
    This looks awesome. I have been waiting for this functionality to pick up my game. Great work. I was wondering not because i don't appreciate it, but are these all going to be added to the libraries so that i don't have to type out all of the specializations in the game? Also, i may have missed it on the char sheet and in the discussions. Is there a place you drag the specializations?
    Sevrick will probably add them to the libraries, but as usual without descriptions

    Draggin them to pc sheets is coming soon on my next update later this week

  5. #2185
    Quote Originally Posted by Elvedui View Post
    This looks awesome. I have been waiting for this functionality to pick up my game. Great work. I was wondering not because i don't appreciate it, but are these all going to be added to the libraries so that i don't have to type out all of the specializations in the game? Also, i may have missed it on the char sheet and in the discussions. Is there a place you drag the specializations?
    Yup. The next release will be Lords of Nal Hutta. In fact I was in the middle of doing it when the specialization trees update came out. So along with Lords of Nal Hutta I will finish all of the Specialization trees in the Edge of the Empire Libraries. They way trees work now makes it super fast and easy to add specializations, its Lords of Nall Hutta that will take the longest to finish. There are alot of NPC stat blocks in those setting books.

    If people are wanting the trees asap I suppose my next up date could be just doing all the trees instead of working on Lords of Nal Hutta as well.
    Last edited by sevrick; June 15th, 2022 at 14:54.

  6. #2186
    Quote Originally Posted by sevrick View Post
    If people are wanting the trees asap I suppose my next up date could be just doing all the trees instead of working on Lords of Nal Hutta as well.
    I personally am wanting the trees asap. Thanks for all the work your putting into this Sevrick!

  7. #2187
    @johniba Another recommendation for the bottom of the pile: the attachment form appears very crowded when Base modifiers and Modification Options have been added in. Would it be difficult to make those fillable fields appear not to the right of the heading but below the heading?

    Current Example:

    Base Modifiers Does something
    cool but ends
    up being
    smooshed into
    this tiny field.

    Proposed Example:

    Base Modifiers
    Does something cool and has plenty of room to describe the often
    longwinded description of what the attachment does. This also
    provides room to create bullet points for multiple modification options.

    Sorry if I am over explaining...
    Last edited by Xarax; June 15th, 2022 at 17:28.

  8. #2188
    Quote Originally Posted by Xarax View Post
    @johniba Another recommendation for the bottom of the pile: the attachment form appears very crowded when Base modifiers and Modification Options have been added in. Would it be difficult to make those fillable fields appear not to the right of the heading but below the heading?

    Current Example:

    Base Modifiers Does something
    cool but ends
    up being
    smooshed into
    this tiny field.

    Proposed Example:

    Base Modifiers
    Does something cool and has plenty of room to describe the often
    longwinded description of what the attachment does. This also
    provides room to create bullet points for multiple modification options.

    Sorry if I am over explaining...
    Ah great suggestion and super easy to do...
    Since this is so easy, i will addon the next release

  9. #2189
    Quote Originally Posted by Xarax View Post
    I personally am wanting the trees asap. Thanks for all the work your putting into this Sevrick!
    Then in that case what I will do is all the trees for the books I have finished, then go back to business as usual.

  10. #2190
    Yes the trees are critical. While i understand the descriptions may not be in the trees is the functionality being added so that if it affects a stat or skill it will automatically add it on the sheet? Or do we need to do the functionality for each one ourselves in addition to the description.

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