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May 4th, 2022, 22:28 #51
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May 4th, 2022, 22:29 #52
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- Jun 2020
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- 540
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May 5th, 2022, 20:51 #53
Discard. User error. It's working correctly. :-)
I have not had success getting this extension to work with the 4E ruleset. When I drag and drop to a map nothing happens.
Could be in the way 4E looks at the Formations as its listed as Watch Order in 4E.Last edited by kevininrussia; May 5th, 2022 at 20:58.
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May 5th, 2022, 21:48 #54
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May 18th, 2022, 02:10 #55
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Hi everyone. The latest version of FG has a change to the image API that requires me to alter the way I factor in the UI Scale.
Until I get a bug fix out (likely tomorrow) you might notice some irregularities with placement when your UI is scaled up or down. Sorry bout that!Last edited by seansps; May 19th, 2022 at 00:59.
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May 18th, 2022, 17:19 #56
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I've just pushed out a v1.8 which fixes the aforementioned issues with UI Scale and the latest version of FG!
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September 4th, 2022, 23:57 #57
Is there any way to fix the spacing? In the party sheet i have them all right next to each other but when I add it to the map they are all 3 tiles away from each other
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September 5th, 2022, 00:09 #58
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- Jun 2020
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Hi! The spacing should be working just fine for square grids, however, it is hard to get it just right for Hex Grids, since the Party Sheet uses a square grid.
I've also noticed the spacing can get weird if the grid size for the Party Sheet Formation Image changed somehow on your campaign. It should be "50". You can check by going to the folder for your campaign, opening the "db.xml" file and look for the <image> tag under <partysheet>. Make sure gridsize, if set there, is "<gridsize>50,50</gridsize>".
Hope that helps!
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September 5th, 2022, 11:57 #59
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September 5th, 2022, 18:30 #60
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- Apr 2019
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FYI I’ve seen in the laboratory’s list of things being changed is the party drag feature. It might make this extn redundant.
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