Thread: May Update 2022
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May 2nd, 2022, 01:10 #11Ruleset and much more content built for FGU.
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May 2nd, 2022, 01:21 #12
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I am only speaking for myself, but I am happy to use what we have so you can spend the needed time to do it right, no rushing!
When I saw the video the first thought that went through my head was the stat/skill system would be most excellent for us and save screen space and probably handle the extra stats better so I wanted to share. The ammo and mods would be gravy!
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May 2nd, 2022, 01:34 #13
It's fine.
So I think moving the Desktop buttons into the Skills Tab would save the issue of space on the desktop (not a huge amount) but would solve the problem of the optional characteristics.
The Ammo, to do that, would mean looking through all the weapons and working stuff out. For Fallout, 10mm is a weapon and ammo, in Traveller we have many weapons with many different ammo types, ie AP rounds. So if someone would be so kind as to list all the different 'items' we'd need for each ammo type then it's doable. I'd add a field to the Weapon where you could tell it what 'Ammo' to look for.
I do like the idea of clearing up the Inventory when you equip a weapon/armour.
I also think the Age section could be moved below the name at the top (like 5E) and then Racial Traits in the Personal Tab, and Finances in Equipment, giving the Main page more space.
Thoughts on what to do with the Character Sheet are most welcome!
Cheers,
MBMRuleset and much more content built for FGU.
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May 4th, 2022, 15:36 #14
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any chance we can get the alteration to the ship pc records so we can add images to the notes (or other) section of the pc spacecraft?
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May 10th, 2022, 16:19 #15Ruleset and much more content built for FGU.
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May 10th, 2022, 17:31 #16
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you da man MBM!
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