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  1. #91
    While trying to see if I can fix TDMGADDS for my game, I've noticed a typo on line 334 in manager_effect_bceDnD.lua. Removing the extra "e" appears to fix the issue for TDMGADDS. It may be worth scanning over the rest of the script(s) to look for any other typos if anyone noted any other issues.

  2. #92
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    Wow thanks.
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  3. #93
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    Quote Originally Posted by nephranka View Post
    Add DMGRT looks like it is not working either?
    This looks like it's working again, can you confirm? I was running some testing and this was on my list and now it seems to be working fine after the last 2 FGU updates.
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  4. #94
    Quote Originally Posted by MrDDT View Post
    This looks like it's working again, can you confirm? I was running some testing and this was on my list and now it seems to be working fine after the last 2 FGU updates.
    Does not look to be working.
    I appllied the effect. SAVEA fires. It lands.
    I damage the target. The effect stays.
    Attached Images Attached Images

  5. #95
    So using DMGT: all was what I was doing wrong. It is working now for me.

  6. #96
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    Need to update the example because it doesn't have the : all after it.
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  7. #97
    Quote Originally Posted by MrDDT View Post
    Need to update the example because it doesn't have the : all after it.
    It got me!

  8. #98
    new release up on Forge - 3.6.0.1

    Bugfixes
    EXPIREADD - FIXED: Add effect or condition when this effect expires
    TDMGADDS - FIXED: TARGET of the attack will add an effect to the SOURCE of the attack when damage is done

  9. #99
    Quote Originally Posted by dbachen View Post
    new release up on Forge - 3.6.0.1

    Bugfixes
    EXPIREADD - FIXED: Add effect or condition when this effect expires
    TDMGADDS - FIXED: TARGET of the attack will add an effect to the SOURCE of the attack when damage is done
    Thanks for this! So, if I remember correctly we still have the STR: 19-x bug still?

  10. #100
    Quote Originally Posted by nephranka View Post
    Thanks for this! So, if I remember correctly we still have the STR: 19-x bug still?
    Work-around for BCE in post #420 https://www.fantasygrounds.com/forum...789#post643789
    Not sure if this also fixes BCEG - it patches a core function, so it might work.

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