Thread: 5E - Better Combat Effects Gold
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April 14th, 2022, 10:45 #91
While trying to see if I can fix TDMGADDS for my game, I've noticed a typo on line 334 in manager_effect_bceDnD.lua. Removing the extra "e" appears to fix the issue for TDMGADDS. It may be worth scanning over the rest of the script(s) to look for any other typos if anyone noted any other issues.
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April 14th, 2022, 16:49 #92
Wow thanks.
-MrDDT
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April 15th, 2022, 17:45 #93-MrDDT
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April 15th, 2022, 19:05 #94
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April 15th, 2022, 19:24 #95
So using DMGT: all was what I was doing wrong. It is working now for me.
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April 15th, 2022, 20:45 #96
Need to update the example because it doesn't have the : all after it.
-MrDDT
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April 15th, 2022, 21:05 #97
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April 16th, 2022, 04:39 #98Templar
- Join Date
- Nov 2019
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- 141
new release up on Forge - 3.6.0.1
Bugfixes
EXPIREADD - FIXED: Add effect or condition when this effect expires
TDMGADDS - FIXED: TARGET of the attack will add an effect to the SOURCE of the attack when damage is done
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April 16th, 2022, 12:36 #99
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April 16th, 2022, 20:57 #100
Work-around for BCE in post #420 https://www.fantasygrounds.com/forum...789#post643789
Not sure if this also fixes BCEG - it patches a core function, so it might work.
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