Thread: Trigger Me Timbers
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April 11th, 2022, 22:32 #11
What a neat idea! Good luck!
One function that I have not seen yet is the ability to add an effect based on Combat Tracker turn # (or on turn change). I'm looking to add a specific effect as each turn progresses. An example could be Exhaustion, each turn a character gets more and more exhausted, so it would add a new effect each round for each level of exhaustion. Round 2 = apply Exhaustion 2 to all friendlies. etc.
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April 13th, 2022, 05:37 #12
This has some huge potential and a number of great things already in place. One thing I'd like to do is add temp hp (5E) for half of the damage taken in certain conditions...anyway to make that happen?
Edit: Also, how about the feature (can't recall its name) that re-rolls damage dice for each die that results in a 1 roll? Any way to do that?Last edited by DM_BK; April 13th, 2022 at 06:13.
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April 13th, 2022, 12:38 #13My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
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Discord: MeAndUnique#6805
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April 13th, 2022, 12:45 #14
First, do you mean for the attacker to gain temporary hitpoints equal to have of the damage taken by the defender? If so, Check out Constitutional Amendments.
Second, that should be possible (depending on which feature in particular, there are a couple at least) with the current capabilities. Make a copy of the "We Hate Ones" trigger in the CoreRPG Example module and add in the conditions appropriate to the feature. Probably something like Roll Is Type to check for damage rolls and either Creature Has Trait or Combatant Has Effect.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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April 13th, 2022, 14:57 #15
That worked for #2! Amazing! Thanks!
As for #1...its the opposite, target takes damage and same target receives half of the damage value, just taken, in temp HP. I'm not seeing how to do that with Constitutional Amendments.
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April 13th, 2022, 17:01 #16
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I'm looking to trigger a save on hit, in particular force a save on the target on when the PC crits (technically rolls a 20). It has an effect like this:
When you attack a creature with this magic bow and roll a 20 on the attack roll, the creature must make a DC 13 Constitution saving throw. On a failure, it takes 2d8 radiant damage and is blinded until the end of your next turn. On a success, it takes only half as much damage and isn't blinded.
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April 13th, 2022, 18:59 #17My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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April 13th, 2022, 19:01 #18My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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April 13th, 2022, 19:47 #19
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Thanks. Parts of it definitely are. Just not automating the target save on hit/crit/20. Very excited for this extension!
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April 18th, 2022, 13:38 #20
How about something as simple as: on a roll of... it prints a message to the chatbox.
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