Thread: Pirates of Drinax
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April 10th, 2022, 23:07 #91
Take a look at Player Agency Extension at the forge.
Great tools for keeping notes both for payers and GM when running campaigns.
Try to delegate some of the note keep to the players, like trade records.
I create fright and mail as cargo items and makes notes in description where it was pick up and destination
https://forge.fantasygrounds.com/shop/items/511/view
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April 10th, 2022, 23:18 #92
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I can confirm that. Player Agency works great in Traveller.
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April 11th, 2022, 01:09 #93
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My players generally keep session info in their own notes areas (usually public so they can compare) and I keep private notes and separate public notes of things that I think they need to know.
One of the players handles cargo and ship finance in a public note though this may soon change with coming ship changes.
Unfortunately deep down FGU doesn't want multiple people handling the same record at the same time, which is a good thing, but also inconvenient. There have been some workarounds published for CoreRPG but I don't know if they work with the Traveller ruleset. You might look into Player Agency on the forge and ask in the forum there.
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April 11th, 2022, 01:21 #94
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April 11th, 2022, 07:22 #95
I have looked at Player Agency, and it will be an addition to my games. That said, with Pirated of Drinax, there are a need to update records directly and not make a new entry to a subject. I can understand that several players should not have write access to a note/record at the same time. But if the GM could give ownership to a note/record at the beginning of play in case the previous owner cant attend the game for instance. Thus only one player can write, but the others can view the note/record.
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April 11th, 2022, 15:09 #96
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we use google sheets linked from within fantasy grounds using the third party weblink extension
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April 11th, 2022, 18:57 #97
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April 11th, 2022, 19:48 #98
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You should consider it as it's easy to install, reliable and it will solve your problem ;-)
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