Thread: Official MGT2e Bug Report Thread
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March 21st, 2022, 12:08 #731Templar
- Join Date
- Aug 2012
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- 136
Hello, We was playing yesterday and the Referee set up a task chain. We didn't have someone with Engineering (J-Drive), but we did have someone with Engineering, However it didn't allow the person with Engineering to make the roll.
It looks like the Task Chain doesn't recognize the root of a skill tree as a valid substitute for the roll. We didn't try unskilled to test to see if that would work.
Is there a work around other then manually making the roll and going from there?Last edited by cdjensen99; March 21st, 2022 at 12:10.
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March 21st, 2022, 13:53 #732Templar
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- Aug 2012
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- 136
Also during the game we had a space combat and when rolling the damage it didn't work (see picture below)
damage.png
EDIT: Ok after doing some testing with a mock battle.
I have the PC ship added to the Spacecraft Combat Tracker.
I added an enemy ship to the Spacecraft Combat Tracker.
Using the combat tacker I target the PC ship from the enemy ship. Attack using the weapons dropdown and roll damage from the same dropdown. It works as expected.
Using the combat tracker I target the enemy ship from the PC ship. The weapons dropdown doesn't bring up the weapons, this is because you roll for attack from the PC Character Sheet. However, when rolling from the Character sheet it does the attack roll just fine but when rolling damage it does not roll the weapon damage from the PC sheet.
Conclusion there is a disconnect from the weapon damage on the character sheet and the Spaceship Combat Tracker.Last edited by cdjensen99; March 21st, 2022 at 14:33.
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March 24th, 2022, 04:26 #733Adept
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- Mar 2022
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- 3
Having a problem rolling damage, it appears that if I have a damage type in the Damage text box it won't roll the dice.
[DAMAGE]
Laser Pistol (TL 09) [TYPE: energy (=0)]
If I take the damage type out it rolls the dice and calls it kinetic damage.
[DAMAGE]
Laser Pistol (TL 09) [TYPE: kinetic (3d6=8)]
with_damage_type.PNG
with_no_damage_type.PNGLast edited by MunTheTraveller; March 24th, 2022 at 17:33.
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March 25th, 2022, 02:33 #734Adept
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- Mar 2022
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- 3
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March 27th, 2022, 11:39 #735
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March 31st, 2022, 23:54 #736
In the JTAS 1 module the Four-Wheel ATV is missing image and token
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April 1st, 2022, 15:53 #737Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 1st, 2022, 15:53 #738Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 2nd, 2022, 16:04 #739Acolyte
- Join Date
- Nov 2020
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- 2
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April 2nd, 2022, 16:44 #740
Yes the dice manager updates have fixed the NPC damage, and the DD weapons, plus now the encumbrance update (from CoreRPG) now checks the correct wearing state to apply the weight changes for worn armour.
Expect it Tuesday. When I push updates they don't go live, they are scheduled and I got it in for next Tuesdays.Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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