DICE PACKS BUNDLE
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  1. #2051
    Is there a community that is working on any adventures for this system? If there are I would like to get in touch with them lend them a hand where ever I can. I am also working on an adventure I would be willing to share with the community if anyone is interested.

  2. #2052
    damned's Avatar
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    Start the ball rolling mervhd

    You can use the forge to help you distribute it and you can set it for free or put a price tag on it.

  3. #2053
    Hey guys

    I have finally finished building my new PC, and restored my stuff.
    I am now going back, reading all posts, making notes, and resuming working on the ruleset.

    I saw some people having errors, i will prioritize fixing those, before i go back to work on new features

  4. #2054
    Quote Originally Posted by johniba View Post
    Hey guys

    I have finally finished building my new PC, and restored my stuff.
    I am now going back, reading all posts, making notes, and resuming working on the ruleset.

    I saw some people having errors, i will prioritize fixing those, before i go back to work on new features
    I'll remove my patched versions when you post a new one Welcome back!

  5. #2055
    Quote Originally Posted by bmos View Post
    I'll remove my patched versions when you post a new one Welcome back!
    Keep it for now, and thanks for this fix!

    I am checking the code, I have to rewrite the actions, dice and combat tracker code.

    Until I fix all of this, people should use that version you uploaded with your fix.

  6. #2056
    Quote Originally Posted by bmos View Post
    I'll remove my patched versions when you post a new one Welcome back!
    Hey bmos, thank you so much for fixing the code while I was away

    I have included those fixes in the main code in the forge, so people can update using the updater now

    Looking at the actions, dice, combat code I will have to rewrite everything, so for now your fixes are really really helping!

  7. #2057
    NEW RELEASE!
    Version 2022-3-16

    Please Read
    This is a fix for the rulesets in FG Unity.

    There are no new features for now, only fixes.

    I do have some bad news though:
    Looking at all the code changes being done in CoreRPG, I feel like I will no longer be able to maintain the ruleset compatible with FG Classic.

    For the next release I will have to rewrite some code, and it may no longer be compatible with Classic
    I do apologize to Classic users. I have been trying to make all code changes backwards compatible, but it may no longer be the case soon



    Fixes:
    Fixed issues with error messages on dice rolling and combat tracker.
    A big thanks to bmos for providing a fix...


    Improvements:
    - This version fixes issues with dice rolling and combat tracker initiative in FG Unity



    How to download the new version:

    FG Unity:
    You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
    (P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
    (P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)

    To subscribe and download the rulesets, follow the links:
    Genesys: https://forge.fantasygrounds.com/shop/items/143/view
    Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
    (Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)

    Updated files:
    - Genesys.pak
    Download Genesys ruleset even if you are playing Star Wars
    Always remember to download BOTH rulesets if you intend to use Star Wars

  8. #2058

    Join Date
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    It's a shame for Classic users for sure, but one has to move on. Unity is changing and rulesets will have to keep up.

    Good to see progress. We all appreciate it.

  9. #2059
    Quote Originally Posted by johniba View Post
    I do have some bad news though:
    Looking at all the code changes being done in CoreRPG, I feel like I will no longer be able to maintain the ruleset compatible with FG Classic.
    You might already be planning this, but I'd certainly suggest leaving the classic build posted somewhere so that those who don't want to upgrade/can't afford to can keep benefiting

  10. #2060
    Quote Originally Posted by bmos View Post
    You might already be planning this, but I'd certainly suggest leaving the classic build posted somewhere so that those who don't want to upgrade/can't afford to can keep benefiting
    Ah yes, I will keep that version in the repository I already link in the main post

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