Refer a Friend

View Poll Results: Do you like the separate DC fields for each roll type

Voters
84. You may not vote on this poll
  • No, I wish there was just one number (could be on the sheet multiple places)

    18 21.43%
  • Yes, I like setting it for a specific type and leaving it

    53 63.10%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    13 15.48%
Page 33 of 63 First ... 23 31 32 33 34 35 43 ... Last
  1. #321
    Hey, I like the ext. but is there a way to remove characters from it once you've added them?

  2. #322
    It mirrors the combat tracker. All you have to do is remove them from that, and they will automatically be removed from RR.

  3. #323
    Oh cool! Thank you! I am just setting up and I forgot that guy was still loaded.

  4. #324
    Hi,

    This is a great extension. Thanks for making it.

    Is there any chance you could add support for intercepting/prompting for the autogenerated "stabilization" rolls that happen in 3.5/PFRPG when a char is dying? I did a quick test and the following change on line 46 in rr_manager_action.lua appears to do it:
    Code:
    			if rRoll.sType and (rRoll.sType == "death_auto" or rRoll.sType == "concentration" or rRoll.sType == "stabilization") then
    I did a quick search of several rulesets and it looks like 3.5/PFRPG and PFRPG2 are the only rulesets that use this roll type, so I suspect it shouldn't cause any adverse effects on other rulesets.

    Cheers,
    Brian

  5. #325
    Quote Originally Posted by MostTornBrain View Post
    Hi,

    This is a great extension. Thanks for making it.

    Is there any chance you could add support for intercepting/prompting for the autogenerated "stabilization" rolls that happen in 3.5/PFRPG when a char is dying? I did a quick test and the following change on line 46 in rr_manager_action.lua appears to do it:
    Code:
    			if rRoll.sType and (rRoll.sType == "death_auto" or rRoll.sType == "concentration" or rRoll.sType == "stabilization") then
    I did a quick search of several rulesets and it looks like 3.5/PFRPG and PFRPG2 are the only rulesets that use this roll type, so I suspect it shouldn't cause any adverse effects on other rulesets.

    Cheers,
    Brian
    Thanks for the doing the research. I made the changes, and this will be in the next release.

  6. #326

    V2.4

    Version 2.4
    Adds some quality of life options that been asked for

    • Implement auto roll option for GM - GM controlled characters do not get a popup
    • Implement deselect on roll option - Clears the selection when you send a roll
    • Implement match targeting to active CT - Press the button to clear targets and then select the same as the active character in the combat tracker
    • Implement auto-hide option for manual dice entry option - Hides manual dice fields if Manual Rolls is off unless the user has selected to always show the fields (default: off)
    • Implement option to broadcast roll cancellation - Pushes details of cancelled roll to GM and displays a basic summary for the user. Only pushes messages when a client cancels a roll
    • Add PFRPG stabilization to popup roll checks

    Note: Per user settings (PC: show popup rolls and RR: Always show manual dice entry fields) have been moved to the "Per User" category on the settings window. The other options remain under the Requested Rolls header

  7. #327
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,053
    Oh nice
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  8. #328
    Quote Originally Posted by mccartysr View Post
    Version 2.4
    Adds some quality of life options that been asked for

    • Implement auto roll option for GM - GM controlled characters do not get a popup
    • Implement deselect on roll option - Clears the selection when you send a roll
    • Implement match targeting to active CT - Press the button to clear targets and then select the same as the active character in the combat tracker
    • Implement auto-hide option for manual dice entry option - Hides manual dice fields if Manual Rolls is off unless the user has selected to always show the fields (default: off)
    • Implement option to broadcast roll cancellation - Pushes details of cancelled roll to GM and displays a basic summary for the user. Only pushes messages when a client cancels a roll
    • Add PFRPG stabilization to popup roll checks

    Note: Per user settings (PC: show popup rolls and RR: Always show manual dice entry fields) have been moved to the "Per User" category on the settings window. The other options remain under the Requested Rolls header
    Nice work there!

    I do note I can't seem to get "Implement match targeting to active CT - Press the button to clear targets and then select the same as the active character in the combat tracker" to work. If a PC is currently selected and the CT points to someone else, when I click the button the PC is deselected but the new target from the CT is not picked up. If I have an NPC selected and try to use the current CT target it doesn't even do that. Maybe there is a setting I need?

  9. #329
    Quote Originally Posted by nephranka View Post
    Nice work there!

    I do note I can't seem to get "Implement match targeting to active CT - Press the button to clear targets and then select the same as the active character in the combat tracker" to work. If a PC is currently selected and the CT points to someone else, when I click the button the PC is deselected but the new target from the CT is not picked up. If I have an NPC selected and try to use the current CT target it doesn't even do that. Maybe there is a setting I need?
    No setting required. I can't replicate this issue. Are you using any extensions? When you hit the "Select same targets as active CT" button, it will take whoever's turn it is and copy their current targets into the selection.

  10. #330
    Quote Originally Posted by mccartysr View Post
    No setting required. I can't replicate this issue. Are you using any extensions? When you hit the "Select same targets as active CT" button, it will take whoever's turn it is and copy their current targets into the selection.
    No other exts loaded. I will play around with it today during our game and post some screens later if I can not get it to work.

Page 33 of 63 First ... 23 31 32 33 34 35 43 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in